using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Spawn : MonoBehaviour
{
    [SerializeField] GameObject prefab;
    public float desrtoyAfter = 10f;

    public void SpawnNow()
    {
        var go = Instantiate(prefab);
        go.transform.position = transform.position;
        Destroy(go, desrtoyAfter);
    }
}