using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;

public class SceneTransition : MonoBehaviour
{
    public void StartAnimation()
    {
        Animator ani = GetComponent<Animator>();

        ani.SetTrigger("start");

        StartCoroutine(ChangeSceneAfterAnimation());
    }

    IEnumerator ChangeSceneAfterAnimation()
    {
        yield return new WaitForSeconds(1.5f);

        SceneManager.LoadScene("GameScene");
    }
}