3DTD/Assets/Plugins/ZFolderIcons/ZFolderIcons.cs

347 lines
12 KiB
C#
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#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using UnityEngine.Windows;
[InitializeOnLoad]
public class ZFolderIcons : EditorWindow
{
private static GUIStyle DirectoryLabelStyle;
private static GUIStyle MonoScriptLabelStyle;
private const float maxHeight = 18f;
private static Texture2D scriptIconTexture;
private static Dictionary<Regex, string> PreDefinedFolderLabels = new Dictionary<Regex, string>
{
{
new Regex(@"^Script(s)?$", RegexOptions.IgnoreCase),
"C#"
},
{
new Regex(@"^Plugin(s)?$", RegexOptions.IgnoreCase),
"Plug"
},
{
new Regex(@"^Resource(s)?$", RegexOptions.IgnoreCase),
"Res"
},
{
new Regex(@"^Editor$", RegexOptions.IgnoreCase),
"Edit"
},
{
new Regex(@"^Prefab(s)?$", RegexOptions.IgnoreCase),
"PF"
},
{
new Regex(@"^Tile(s)?Palette(s)?$", RegexOptions.IgnoreCase),
"Tile"
},
};
static ZFolderIcons()
{
EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
}
private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
{
if (selectionRect.height < maxHeight)
return;
// Get the asset path based on the GUID
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
// Check if the asset is a folder and not in the base project folder
// Use "&& assetPath.Count(c => c == '/') >= 2" to ignore base assets folder
// TODO: Impliment AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).IsSubclassOf(typeof(ScriptableObject))
Type objectType = null;
if (AssetDatabase.IsValidFolder(assetPath))
{
DoFolderIcons(assetPath, selectionRect);
}
else
{
objectType = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid));
}
if (objectType == null) return;
if (objectType == typeof(MonoScript)) // Is script object
{
DoMonoScriptIcon(assetPath, selectionRect);
}
}
static void DoFolderIcons(string folderPath, Rect selectionRect)
{
// Calculate the position for the custom label
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.4f, selectionRect.width, selectionRect.height);
string folderName = Path.GetFileName(folderPath);
// Create GUIStyle if it hasn't been created yet
if (DirectoryLabelStyle == null)
{
DirectoryLabelStyle = new GUIStyle(EditorStyles.miniLabel);
DirectoryLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
DirectoryLabelStyle.normal.textColor = Color.black; // Set the text color
TryAssignFont(ref DirectoryLabelStyle);
}
DirectoryLabelStyle.fontSize = (int)(selectionRect.width * 0.35f); // Adjust the font size as desired
string labelText;
if (TryGetPreDefinedLabel(folderName, out string label))
{
labelText = label;
}
else if (folderName.Count(char.IsUpper) >= 2)
{
labelText = new string(folderName.Where(x => char.IsUpper(x)).Take(4).ToArray());
}
else
{
labelText = new(folderName.Take(4).ToArray());
}
// Draw the custom label with black color
var previousColor = GUI.color;
GUI.color = Color.black;
EditorGUI.LabelField(labelRect, labelText, DirectoryLabelStyle);
GUI.color = previousColor;
DrawFolderColorStrip(folderName, selectionRect);
}
static void DrawFolderColorStrip(string seedString, Rect selectionRect)
{
Color stripColor = GetRandomColor(seedString);
// Calculate the position for the strip
Rect stripRect = new Rect(
x: selectionRect.x + selectionRect.width * 0.175f,
y: selectionRect.y + selectionRect.width * 0.725f,
width: selectionRect.width * 0.64f,
height: selectionRect.height * 0.05f);
// Draw the custom label with black color
var previousColor = GUI.color;
EditorGUI.DrawRect(stripRect, stripColor);
GUI.color = previousColor;
}
static void DoMonoScriptIcon(string scriptPath, Rect selectionRect)
{
// Calculate the position for the white overlay
Rect overwriteOverlayRect = new Rect(selectionRect.x + selectionRect.width * 0.25f, selectionRect.y + selectionRect.width * 0.20f, selectionRect.width*0.5f, selectionRect.height*0.5f);
var previousColor = GUI.color;
if (!Application.isPlaying)
{
// Draw the custom rect with white color
previousColor = GUI.color;
float shadeOfWhite = 247;
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
GUI.color = previousColor;
}
else
{
//Did not work
//// Gets playmode tint color
//string prefPlaymodeTint = EditorPrefs.GetString("Playmode tint", "").Replace("Playmode tint;", "");
//string[] rgba = prefPlaymodeTint.Split(";");
//Color color = new Color(float.Parse(rgba[0]), float.Parse(rgba[1]), float.Parse(rgba[2]), float.Parse(rgba[3]));
//// Draw the custom rect with play color tint
//previousColor = GUI.color;
//GUI.color = color;
//EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
//GUI.color = previousColor;
// Draw the custom rect with white color
previousColor = GUI.color;
float shadeOfWhite = 247;
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
GUI.color = previousColor;
}
string scriptName = Path.GetFileName(scriptPath);
const int maxLength = 8;
string labelText;
{
// Use LINQ to iterate through each character and insert a line break before uppercase letters
labelText = new string(scriptName.SelectMany(c => char.IsUpper(c) ? new char[] { '\n', c } : new[] { c }).ToArray());
labelText = labelText.TrimStart('\n').Replace(".cs", "");
labelText = string.Join('\n', MergeLooseCapitalStrings(labelText.Split('\n')));
labelText = string.Join('\n', labelText.Split('\n').Select(x => x.Length > 6 ? new string(x.Take(maxLength).ToArray()) + "<22>" : x));
}
// Calculate the position for the custom label
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.1f, selectionRect.width, selectionRect.height);
// Create GUIStyle if it hasn't been created yet
if (MonoScriptLabelStyle == null)
{
MonoScriptLabelStyle = new GUIStyle(EditorStyles.miniLabel);
MonoScriptLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
MonoScriptLabelStyle.normal.textColor = Color.black; // Set the text color
TryAssignFont(ref MonoScriptLabelStyle);
}
MonoScriptLabelStyle.fontSize = (int)(selectionRect.width * 0.2f); // Adjust the font size as desired
// Draw the custom label with black color
previousColor = GUI.color;
GUI.color = Color.black;
EditorGUI.LabelField(labelRect, labelText, MonoScriptLabelStyle);
GUI.color = previousColor;
// Custom icon rect
Rect customIconRect = new Rect(selectionRect.x + selectionRect.width * 0.62f, selectionRect.y + selectionRect.width * 0.645f, selectionRect.width * 0.25f, selectionRect.height * 0.25f);
// Load texture if null
if (scriptIconTexture == null)
{
if (TryGetScriptIcon(out Texture2D icon))
{
scriptIconTexture = icon;
}
else
{
return; // Couldn't get icon, so don't draw it
}
}
// Draw the custom icon
GUI.DrawTexture(customIconRect, scriptIconTexture);
}
public static bool TryGetPreDefinedLabel(string folderName, out string label)
{
foreach (var regex in PreDefinedFolderLabels.Keys)
{
if (regex.IsMatch(folderName))
{
label = PreDefinedFolderLabels[regex];
return true;
}
}
label = "Error";
return false;
}
static bool TryGetScriptIcon(out Texture2D icon)
{
if (FindFolder("ExtraIcons", out string path))
{
icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "/ScriptHashtag.png");
return true;
}
else
{
icon = null;
return false;
}
}
static bool FindFolder(string folderName, out string path)
{
string[] guids = AssetDatabase.FindAssets("t:Folder " + folderName);
if (guids.Length > 0)
{
path = AssetDatabase.GUIDToAssetPath(guids[0]);
return true;
}
else
{
path = null;
return false;
}
}
static string[] MergeLooseCapitalStrings(string[] arr)
{
List<string> result = new List<string>();
string currentString = "";
foreach (string s in arr)
{
if (IsUpperCase(s))
{
currentString += s;
}
else if (!string.IsNullOrEmpty(currentString))
{
result.Add(currentString + s);
currentString = "";
}
else
{
result.Add(s);
}
}
if (!string.IsNullOrEmpty(currentString))
{
result.Add(currentString);
}
return result.ToArray();
}
static Func<string, bool> IsUpperCase = s => !string.IsNullOrEmpty(s) && s.All(char.IsUpper);
/// <summary>
/// Generates a semi random color out of a seed
/// </summary>
/// <param name="seed">Used to generate the color</param>
/// <returns>A semi random color</returns>
public static Color GetRandomColor(string seed)
{
int intSeed = seed.Select(c=>(int)c).Sum();
System.Random random = new System.Random(intSeed);
// Generate random values for R, G, and B components between 0 and 1.
float r = (float)random.NextDouble();
float g = (float)random.NextDouble();
float b = (float)random.NextDouble();
// Create and return the color.
return new Color(r, g, b);
}
private static void TryAssignFont(ref GUIStyle guiFont)
{
string[] guids = AssetDatabase.FindAssets("t:Font CozetteVector", new[] { "Assets/Plugins/ZFolderIcons" });
if (guids.Length <= 0)
{
return; // Couldn't find font asset
}
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
guiFont.font = AssetDatabase.LoadAssetAtPath<Font>(path);
}
}
#endif