22 lines
462 B
C#
22 lines
462 B
C#
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "New LevelDefinition", menuName = "Tower Defense/Level Definition")]
|
|
public class LevelDefinition : ScriptableObject
|
|
{
|
|
public Wave[] Waves;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct Wave
|
|
{
|
|
public float spawnTime;
|
|
public SpawnGroup[] groups;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct SpawnGroup
|
|
{
|
|
public int enemyIndex; // Check in enemy collection
|
|
public int num;
|
|
public float spawnInterval;
|
|
} |