99 lines
2.2 KiB
C#
99 lines
2.2 KiB
C#
#if ENABLED_UNITY_MATHEMATICS
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using Unity.Mathematics;
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#endif
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namespace UnityUtils {
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public static class MathfExtension {
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#region Min
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#if ENABLED_UNITY_MATHEMATICS
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public static half Min(half a, half b) {
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return (a < b) ? a : b;
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}
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public static half Min(params half[] values) {
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int num = values.Length;
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if (num == 0) {
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return (half) 0;
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}
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half num2 = values[0];
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for (int i = 1; i < num; i++) {
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if (values[i] < num2) {
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num2 = values[i];
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}
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}
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return num2;
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}
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#endif
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public static double Min(double a, double b) {
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return (a < b) ? a : b;
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}
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public static double Min(params double[] values) {
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int num = values.Length;
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if (num == 0) {
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return 0f;
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}
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double num2 = values[0];
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for (int i = 1; i < num; i++) {
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if (values[i] < num2) {
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num2 = values[i];
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}
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}
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return num2;
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}
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#endregion
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#region Max
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#if ENABLED_UNITY_MATHEMATICS
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public static half Max(half a, half b) {
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return (a > b) ? a : b;
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}
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public static half Max(params half[] values) {
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int num = values.Length;
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if (num == 0) {
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return (half) 0;
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}
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half num2 = values[0];
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for (int i = 1; i < num; i++) {
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if (values[i] > num2) {
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num2 = values[i];
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}
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}
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return num2;
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}
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#endif
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public static double Max(double a, double b) {
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return (a > b) ? a : b;
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}
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public static double Max(params double[] values) {
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int num = values.Length;
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if (num == 0) {
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return 0f;
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}
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double num2 = values[0];
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for (int i = 1; i < num; i++) {
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if (values[i] > num2) {
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num2 = values[i];
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}
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}
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return num2;
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}
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#endregion
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}
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} |