3DTD/Assets/Scripts/Extensions/ResourcesUtils.cs

15 lines
496 B
C#

using UnityEngine;
using UnityEngine.Rendering;
namespace UnityUtils {
public static class ResourcesUtils {
/// <summary>
/// Load volume profile from given path.
/// </summary>
/// <param name="path">Path from where volume profile should be loaded.</param>
public static void LoadVolumeProfile(this Volume volume, string path) {
var profile = Resources.Load<VolumeProfile>(path);
volume.profile = profile;
}
}
}