27 lines
569 B
C#
27 lines
569 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoneyOnEnemyDeath : MonoBehaviour
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{
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private HealthComponent healthComp;
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[SerializeField] private float MoneyDropOnDeath;
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private void OnEnable()
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{
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healthComp = GetComponent<HealthComponent>();
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healthComp.OnHealthZero.AddListener(OnDeath);
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}
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private void OnDisable()
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{
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healthComp.OnHealthZero.RemoveListener(OnDeath);
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}
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void OnDeath()
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{
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GameManager.Instance.Balance.Value += MoneyDropOnDeath;
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}
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}
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