3DTD/Assets/Scripts/PlacementSystem/SlotPathDeleter.cs

32 lines
838 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class SlotPathDeleter : MonoBehaviour
{
[SerializeField] private GridManager TargetCarveGrid;
private void Start()
{
Invoke(nameof(LateStart), 0.1f);
}
private void LateStart()
{
MeshCollider[] targets = TargetCarveGrid.SpawnedSlots.Select(x=>x.GetComponentInChildren<MeshCollider>()).ToArray();
BoxCollider[] colliders = GetComponentsInChildren<BoxCollider>();
for (int i = 0; i < colliders.Length; i++)
{
for (int j = 0; j < targets.Length; j++)
{
if (colliders[i].bounds.Intersects(targets[j].bounds))
{
Destroy(targets[j].gameObject);
}
}
}
}
}