37 lines
895 B
C#
37 lines
895 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIBuildModeManager : MonoBehaviour
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{
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[SerializeField] private GameObject ShopUI;
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[SerializeField] private GameObject ConstructionUI;
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[SerializeField] private Button CancelButton;
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private void Start()
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{
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GameManager.OnUpdateUIRequested += UpdateBuildModeUI;
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UpdateBuildModeUI(false);
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CancelButton.onClick.AddListener(OnBuildCancel);
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}
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private void OnDisable()
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{
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GameManager.OnUpdateUIRequested -= UpdateBuildModeUI;
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}
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void UpdateBuildModeUI(bool isBuildMode)
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{
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ShopUI.SetActive(!GameManager.Instance.IsBuildMode);
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ConstructionUI.SetActive(GameManager.Instance.IsBuildMode);
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}
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public void OnBuildCancel()
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{
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TowerPlacementManager.Instance.FinishBuild();
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}
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}
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