30 lines
695 B
C#
30 lines
695 B
C#
using UnityEngine;
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using Cinemachine;
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public class CameraController : MonoBehaviour
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{
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//[SerializeField] private CinemachineVirtualCamera cam;
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//private CinemachineOrbitalTransposer orbitalTransposer;
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//private void Start()
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//{
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// orbitalTransposer = cam.GetCinemachineComponent<CinemachineOrbitalTransposer>();
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//}
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//private void Update()
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//{
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// if (Input.GetMouseButtonDown(1))
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// {
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// orbitalTransposer.m_XAxis.m_InputAxisName = "Mouse X";
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// //orbitalTransposer.
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// }
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// if (Input.GetMouseButtonUp(1))
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// {
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// orbitalTransposer.m_XAxis.m_InputAxisName = null;
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// }
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//}
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}
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