19 lines
454 B
C#
19 lines
454 B
C#
using UnityEngine;
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using UnityEngine.Assertions;
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[RequireComponent(typeof(ProjectileSpawner))]
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public class ProjectileTower : Tower
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{
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[SerializeField] private ProjectilePattern[] projectileSequence;
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private ProjectileSpawner projectileSpawner;
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protected override void Awake()
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{
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base.Awake();
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projectileSpawner = GetComponent<ProjectileSpawner>();
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Assert.IsNotNull(projectileSpawner);
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}
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}
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