Better console now usable
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78bf114130
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50c30e3a7e
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@ -1,4 +1,5 @@
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@page "/"
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@inject OpenBirchConsole console
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@inject IJSRuntime jsRuntime
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@inject NavigationManager nav
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@ -10,13 +11,13 @@
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<div style="height: 200px; display: grid; place-items: end center;">
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<MudPaper Style="background-color: #191724; height: 200px;" Elevation="4" Class="input-field pt-0 console-container">
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<div style="height: 100%;" class="reverse-stack-direction overflow-hidden">
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@for (int i = 0; i < consoleHistory.Count; i++)
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@for (int i = 0; i < console.history.Count; i++)
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{
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int temp = i;
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<MudText Align="Align.Start"> @((consoleHistory[temp].source == ConsoleSource.User) ? ">" : "#") @consoleHistory[temp].text</MudText>
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<MudText Align="Align.Start"> @((console.history[temp].source == ConsoleSource.User) ? ">" : "#") @console.history[temp].text</MudText>
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}
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</div>
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<MudTextField Class="" Style="color: #e0def4;" @bind-Value="inputField" OnKeyDown="OnKeyDown" Variant="Variant.Outlined" @onclick='()=>nav.NavigateTo("openbirch")'></MudTextField>
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<MudTextField Class="" Style="color: #e0def4;" @bind-Value="inputField" OnKeyDown="OnKeyDown" Variant="Variant.Outlined" @onclick='OnInputClicked'></MudTextField>
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</MudPaper>
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</div>
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</div>
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@ -24,6 +25,7 @@
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@code {
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public string inputField = " ";
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public bool hasInteracted = false; // Has the user interacted with the input field?
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private Task AutoTypingTask;
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readonly string[] exampleInputs = {
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"2+2;",
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@ -50,17 +52,16 @@
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Console.WriteLine(e);
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}
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public struct consoleLine
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{
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public ConsoleSource source;
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public string text;
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}
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public List<consoleLine> consoleHistory = new();
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protected override async Task OnInitializedAsync()
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{
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StartAutoTyping();
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AutoTypingTask = StartAutoTyping();
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}
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private async void OnInputClicked()
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{
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hasInteracted = true;
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await AutoTypingTask;
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nav.NavigateTo("openbirch");
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}
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async void OnKeyDown(KeyboardEventArgs args)
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@ -68,28 +69,21 @@
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if (args.Key == "Enter")
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{
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await Task.Delay(100);
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pushCommand(inputField);
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inputField = "";
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sendCommand(inputField);
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StateHasChanged();
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}
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}
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private void pushCommand(string command)
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private async void sendCommand(string command)
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{
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inputField = ""; // Clear input field
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consoleHistory.Add(new consoleLine() { source = ConsoleSource.User, text = command });
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InvokeAsync(StateHasChanged);
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ExecuteCommand(command);
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}
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private async Task ExecuteCommand(string command)
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{
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string result = await jsRuntime.InvokeAsync<string>("runEval", command);
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consoleHistory.Add(new consoleLine() { source = ConsoleSource.OpenBirch, text = result });
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inputField = "";
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await console.pushCommand(command);
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await InvokeAsync(StateHasChanged);
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}
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private async void StartAutoTyping()
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int typingDelay = 200;
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private async Task StartAutoTyping()
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{
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await Task.Delay(1000);
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@ -101,21 +95,25 @@
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await InvokeAsync(StateHasChanged); // Trigger UI update
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await Task.Delay(200); // Non-blocking delay
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if (!hasInteracted) continue;
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// Makes it check if user inputted while waiting
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const int waitTime = 10;
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int waitedTime = 0;
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while (waitedTime < typingDelay)
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{
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await Task.Delay(waitTime);
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waitedTime += waitTime;
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if (!hasInteracted) goto earlyExit;
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}
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inputField = ""; // Clear input and let user input
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await InvokeAsync(StateHasChanged);
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return;
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earlyExit:;
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}
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pushCommand(inputField);
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sendCommand(inputField);
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await Task.Delay(500);
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}
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}
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public enum ConsoleSource
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{
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User, // From the user
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OpenBirch, // Guess
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}
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}
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@ -1,20 +1,50 @@
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@page "/openbirch"
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@inject OpenBirchConsole console
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@inject IJSRuntime js
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<div class="console-container reverse-stack-direction pa-4">
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<div class="px-2 reverse-scroll-start overflow-auto">
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<div class="px-2 h-100 reverse-scroll-start overflow-auto">
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<div>
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@for (int i = 0; i < 100; i++)
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@for (int i = 0; i < console.history.Count; i++)
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{
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int temp = i;
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<MudText>test @temp</MudText>
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ConsoleLine line = console.history[temp];
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<MudText Align="Align.Start"> @((line.source == ConsoleSource.User) ? ">" : "") @line.text</MudText>
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@if (line.source == ConsoleSource.OpenBirch)
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{
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<br/>
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}
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}
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</div>
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</div>
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<div>
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<MudTextField @bind-Value="test" Variant="Variant.Outlined"></MudTextField>
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<MudTextField id="console-input" AutoFocus="true" @bind-Value="inputField" Variant="Variant.Outlined" OnKeyDown="OnKeyDown" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.ArrowForwardIos"></MudTextField>
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</div>
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</div>
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@code {
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public string test = "";
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public string inputField = "";
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async void OnKeyDown(KeyboardEventArgs args)
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{
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if (args.Key == "Enter")
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{
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await Task.Delay(100);
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sendCommand(inputField);
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StateHasChanged();
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}
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}
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private async void sendCommand(string command)
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{
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inputField = "";
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await console.pushCommand(command);
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await InvokeAsync(StateHasChanged);
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}
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protected override async Task OnInitializedAsync()
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{
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}
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}
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@ -1,6 +1,7 @@
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
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using MudBlazor.Services;
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using OpenBirchWebsite.Services;
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namespace OpenBirchWebsite
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{
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@ -13,6 +14,8 @@ namespace OpenBirchWebsite
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builder.RootComponents.Add<HeadOutlet>("head::after");
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builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.HostEnvironment.BaseAddress) });
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builder.Services.AddScoped<OpenBirchConsole>();
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builder.Services.AddMudServices();
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@ -0,0 +1,41 @@
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using Microsoft.JSInterop;
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namespace OpenBirchWebsite.Services
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{
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public class OpenBirchConsole(IJSRuntime js) : IDisposable
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{
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public List<ConsoleLine> history = new();
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private readonly IJSRuntime js = js;
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public Task pushCommand(string command)
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{
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history.Add(new ConsoleLine() { source = ConsoleSource.User, text = command });
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return ExecuteCommand(command);
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}
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private async Task ExecuteCommand(string command)
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{
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string result = await js.InvokeAsync<string>("runEval", command);
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history.Add(new ConsoleLine() { source = ConsoleSource.OpenBirch, text = result });
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}
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public void Dispose()
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{
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// The following prevents derived types that introduce a
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// finalizer from needing to re-implement IDisposable.
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GC.SuppressFinalize(this);
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}
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}
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public struct ConsoleLine
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{
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public ConsoleSource source;
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public string text;
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}
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public enum ConsoleSource
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{
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User, // From the user
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OpenBirch, // Guess
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}
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}
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@ -0,0 +1,7 @@
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namespace OpenBirchWebsite.Services
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{
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public class StateContainer
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{
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public readonly Dictionary<int, object> ObjectTunnel = new();
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}
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}
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@ -9,3 +9,4 @@
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@using OpenBirchWebsite
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@using OpenBirchWebsite.Layout
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@using MudBlazor
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@using OpenBirchWebsite.Services
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@ -0,0 +1 @@
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clickElement = (elementId) => document.getElementById(elementId).click();
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