Cleanup to near minimum
This commit is contained in:
parent
996c5e71b5
commit
6831542447
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@ -1,51 +1,22 @@
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<script lang="ts">
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import svelteLogo from './assets/svelte.svg'
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import StartVideo from './assets/StartVideo.gif'
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import ScrollTextComponent from './lib/ScrollTextComponent.svelte'
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import WeAreText from './lib/WeAreText.svelte'
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import { Parallax, ParallaxLayer, StickyLayer } from 'svelte-parallax';
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import ZSpacer from './lib/Universal/ZSpacer.svelte';
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import Cube3D from './lib/Cube3D.svelte';
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import WeAreText from './lib/WeAreText.svelte';
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import Cube3DCosmetic from './lib/Cube3DCosmetic.svelte';
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import { onMount } from "svelte";
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window.onload = function() {
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window.scrollTo(0, 100); // Real
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//window.scrollTo(0, 3000); // debug
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};
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function randomInt(min, max) { // min and max included
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return Math.floor(Math.random() * (max - min + 1) + min)
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window.scrollTo(0, 100);
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}
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function progressToSection(prog: number): number{
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return sections * prog
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}
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// Fields
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let scrollPos: number = 0;
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let parallaxProgress: number = 0;
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let cosCubesPositions: number[] = [];
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// Auto assigned fields (Will change after load)
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let scrollPos: number = -1;
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let parallaxProgress: number = -1;
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const handleProgress = (progress) => {
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parallaxProgress = progress;
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//console.log(progress);
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};
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// Hyperparams
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let sections: number = 10;
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let cosmeticCubesSpawnRange: number[] = [0.0049253257070225615, 0.4404724075839424]; // Range relative to parallax progress
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let numCosCubes: number = 10;
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//Spawns the cosCubes
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for (let i = 0; i < numCosCubes; i++) {
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cosCubesPositions.push(randomInt(progressToSection(cosmeticCubesSpawnRange[0]),(progressToSection(cosmeticCubesSpawnRange[1]))));
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}
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function debugClick(){
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console.log(progressToSection(cosmeticCubesSpawnRange[0]));
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console.log(progressToSection(cosmeticCubesSpawnRange[1]));
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}
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</script>
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@ -61,10 +32,10 @@
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<Parallax
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onProgress={handleProgress}
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bind:sections
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sections={10}
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config={{stiffness: 0.2, damping: 0.3}}
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>
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<ParallaxLayer rate={0} span={3} style="background-color: #242424;" />
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<ParallaxLayer rate={0} span={3} style="background-color: grey;" />
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<StickyLayer offset={{ top: 0, bottom: 10 }}>
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<div>
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@ -73,13 +44,6 @@
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<button on:click={debugClick}>Debug button</button>
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</StickyLayer>
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<StickyLayer class="align-center" offset={{ top: 1, bottom: 6.5 }}>
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<div class="horizontal" style="padding: 200px;">
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<ZSpacer/>
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<Cube3D/>
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</div>
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</StickyLayer>
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<StickyLayer class="align-center no-interact" offset={{ top: 0, bottom: 6.5 }}>
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<WeAreText/>
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</StickyLayer>
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@ -89,10 +53,6 @@
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The deprived devs
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</div>
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</StickyLayer>
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{#each cosCubesPositions as cosCubePos}
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<Cube3DCosmetic position={cosCubePos}/>
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{/each}
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</Parallax>
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</main>
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@ -1,10 +0,0 @@
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<script lang="ts">
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let count: number = 0
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const increment = () => {
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count += 10
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}
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</script>
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<button on:scroll={increment}>
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count is {count}
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</button>
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@ -1,225 +0,0 @@
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<script lang="ts">
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import planeImg from './images/PlaneGrid.png';
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import cubeSideImg from './images/CubeTexture.png';
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// Hyperparameters (fine to change)
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let startPosAnim: number = 1200; // Starts at scroll value
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let endPosAnim: number = 4000; // Ends at scroll value
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let parallexOutPadding = 700;
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let parallaxOutLength = 400; // How long the exit anim is
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// Define, don't touch
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let scrollPos: number = 0;
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let cubeRotY: number = 0;
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let cubeRotX: number = 0;
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// Total length of animation
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let totalAnimLength: number = endPosAnim - startPosAnim;
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// Front side text after fully scrolled
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let frontSideText: string[] = ["overlooked", "DEPRIVED"];
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function updateUI(){
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// Calculates the cube roation
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let time = (scrollPos - startPosAnim)/totalAnimLength;
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cubeRotY = lerp(0, 360, clamp(time, 0, 1), true);
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// Start exit anim after main anim
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time = (scrollPos - (endPosAnim + parallexOutPadding))/(parallaxOutLength + parallexOutPadding);
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cubeRotX = lerp(0, 15, clamp(time, 0, 1), true);
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// if rotated cube 180deg then change text
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let frontSide = document.getElementById('front');
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if (!!frontSide) // if not null
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{
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if (scrollPos - startPosAnim < totalAnimLength / 2){
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frontSide.innerHTML = frontSide.innerHTML.replace(frontSideText[1], frontSideText[0]);
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}
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else {
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frontSide.innerHTML = frontSide.innerHTML.replace(frontSideText[0], frontSideText[1]);
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}
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}
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// Hide plane3d if plane3d turned pass camera
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let plane3d = document.getElementById('plane3D');
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if (!!plane3d) // if not null
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{
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if (cubeRotX <= 10){
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plane3d.classList.remove("hide");
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}
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else{
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plane3d.classList.add("hide");
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}
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}
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}
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function lerp(from: number, to: number, time: number, clamped: boolean = false) : number {
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const lerped: number = from + (to - from) * time;
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if (clamped) {
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return from < to ? clamp(lerped, from, to) : clamp(lerped, to, from);
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}
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return lerped;
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}
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function clamp(value: number, min: number, max: number): number {
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return Math.min(Math.max(value, min), max);
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}
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</script>
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<svelte:window bind:scrollY={scrollPos} on:scroll={updateUI}/>
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<style>
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:root {
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--cube-size: 400px;
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--cube-color: rgba(125, 125, 125, 1);
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}
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#planeHolder {
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width: 100%;
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height: 100%;
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position: absolute;
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transform-style: preserve-3d;
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}
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#plane3D {
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--plane-size: 2500px;
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width: var(--plane-size);
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height: var(--plane-size);
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transform:
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rotateX( -90deg )
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translateZ(calc(var(--plane-size) * -0.25))
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translateX(calc(var(--plane-size) * -0.45));
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-moz-transform:
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rotateX( -90deg )
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translateZ(calc(var(--plane-size) * -0.25))
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translateX(calc(var(--plane-size) * -0.45));
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}
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.image {
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transform: translateX(calc(var(--cube-size)*-0.5));
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}
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.text{
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margin: 0;
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}
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/* .rotate1{
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transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg);
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} */
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/* demo: https://codepen.io/mrosati84/pen/kWwXLg */
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#cube-3d-container {
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width: var(--cube-size);
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height: var(--cube-size);
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position: relative;
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perspective: 500px;
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-moz-perspective: 1000px;
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padding: 25px;
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}
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#cube3d {
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width: 100%;
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height: 100%;
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position: absolute;
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transform-style: preserve-3d;
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transition: transform 1s cubic-bezier(0,1.32,0,.92);
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}
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#cube3d div {
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display: block;
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border: none;
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line-height: var(--cube-size);
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text-align: center;
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font-size: 65px;
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}
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.cube-sides {
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position: absolute;
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width: var(--cube-size);
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height: var(--cube-size);
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text-decoration: underline;
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text-underline-offset: 24px;
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}
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#cube3d #front {
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transform: rotateY(0deg ) translateZ( calc(var(--cube-size) / 2) );
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-moz-transform: rotateY( 0deg ) translateZ( calc(var(--cube-size) / 2) );
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}
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#cube3d #back {
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transform: rotateX( 180deg ) translateZ( calc(var(--cube-size) / 2) ) rotateZ(180deg);
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-moz-transform: rotateX( 180deg ) translateZ( calc(var(--cube-size) / 2) ) rotateZ(180deg);
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}
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#cube3d #right {
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transform: rotateY( 90deg ) translateZ( calc(var(--cube-size) / 2) );
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-moz-transform: rotateY( 90deg ) translateZ( calc(var(--cube-size) / 2) );
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}
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#cube3d #left {
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transform: rotateY( -90deg ) translateZ( calc(var(--cube-size) / 2) );
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-moz-transform: rotateY( -90deg ) translateZ( calc(var(--cube-size) / 2) );
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}
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/* #cube3d #top {
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transform: rotateX( 90deg ) translateZ( calc(var(--cube-size) / 2) );
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-moz-transform: rotateX( 90deg ) translateZ( calc(var(--cube-size) / 2) );
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}
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#cube3d #bottom {
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transform: rotateX( -90deg ) translateZ( calc(var(--cube-size) / 2) );
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-moz-transform: rotateX( -90deg ) translateZ( calc(var(--cube-size) / 2) );
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} */
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</style>
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<div id="cube-3d-container">
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<!-- Empty div for origin of plane object -->
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<div id="planeHolder" style="transform: rotateX({cubeRotX}deg);">
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<img id="plane3D" src={planeImg} alt="3D ground plane"/>
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</div>
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<div id="cube3d" style="transform: rotateX({cubeRotY + cubeRotX}deg)">
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<div id="front" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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<p class="text" style="position: relative;">
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overlooked
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</p>
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</div>
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<div id="back" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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<p class="text" style="position: relative;">
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constrained
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</p>
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</div>
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<div id="right" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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<p class="text" style="position: relative;">
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drained
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</p>
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</div>
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<div id="left" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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<p class="text" style="position: relative;">
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underfunded
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</p>
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</div>
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<!-- <div id="top" class="cube-sides">
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<img src="{cubeSideImg}" style="width: 100%;" alt="cube side texture"/>
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5
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</div>
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<div id="bottom" class="cube-sides">
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<img src="{cubeSideImg}" style="width: 100%;" alt="cube side texture"/>
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6
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</div> -->
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</div>
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</div>
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@ -1,117 +0,0 @@
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<script lang="ts">
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import { ParallaxLayer } from 'svelte-parallax';
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import cubeSideImg from './images/CubeTextureTransparent.png';
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export let position: number;
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let scrollPos: number = 0;
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function updateUI(){
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}
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</script>
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<svelte:window bind:scrollY={scrollPos} on:scroll={updateUI}/>
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<style>
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:root {
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--cube-cosmetic-size: 400px;
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--cube-cosmetic-color: rgba(125, 125, 125, 1);
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}
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.image {
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transform: translateX(calc(var(--cube-cosmetic-size)*-0.5));
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}
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#cube-3d-container {
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width: var(--cube-cosmetic-size);
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height: var(--cube-cosmetic-size);
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position: relative;
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perspective: 500px;
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-moz-perspective: 1000px;
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padding: 25px;
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}
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#cube3d {
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width: 100%;
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height: 100%;
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position: absolute;
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transform-style: preserve-3d;
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transition: transform 1s cubic-bezier(0,1.32,0,.92);
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}
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#cube3d div {
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display: block;
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border: none;
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line-height: var(--cube-cosmetic-size);
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text-align: center;
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font-size: 65px;
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}
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.cube-sides {
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position: absolute;
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width: var(--cube-cosmetic-size);
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height: var(--cube-cosmetic-size);
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text-decoration: underline;
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text-underline-offset: 24px;
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}
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#cube3d #front {
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transform: rotateY(0deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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-moz-transform: rotateY( 0deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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}
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#cube3d #back {
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transform: rotateX( 180deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) ) rotateZ(180deg);
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-moz-transform: rotateX( 180deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) ) rotateZ(180deg);
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}
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#cube3d #right {
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transform: rotateY( 90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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-moz-transform: rotateY( 90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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}
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#cube3d #left {
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transform: rotateY( -90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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-moz-transform: rotateY( -90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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}
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#cube3d #top {
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transform: rotateX( 90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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-moz-transform: rotateX( 90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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}
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#cube3d #bottom {
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transform: rotateX( -90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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-moz-transform: rotateX( -90deg ) translateZ( calc(var(--cube-cosmetic-size) / 2) );
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}
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</style>
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<ParallaxLayer offset={position}>
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<div id="cube-3d-container">
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<div id="cube3d" style="transform: rotateX(0deg)">
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<div id="front" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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</div>
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<div id="back" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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</div>
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<div id="right" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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</div>
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<div id="left" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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</div>
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<div id="top" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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</div>
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<div id="bottom" class="cube-sides">
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<img src="{cubeSideImg}" class="image" style="width: 100%; position: absolute;" alt="cube side texture"/>
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</div>
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</div>
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</div>
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</ParallaxLayer>
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@ -1,88 +0,0 @@
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<script lang="ts">
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let chunkSize: number = 750;
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let chunks: number = 3;
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export let allChunkHeight: number = chunkSize * chunks;
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let scrollPosition: number = 0;
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function handleScroll() {
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const divElement = document.getElementById('scrollContainer');
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scrollPosition = divElement.scrollTop;
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let currectChunk: number = scrollPosition / chunkSize;
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let chunkProgress: number = scrollPosition % chunkSize;
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let typingIndex: number = (Math.ceil(currectChunk));
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if (chunkSize * 0.2 < chunkProgress
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&& chunkProgress < chunkSize * 0.65){
|
||||
divElement.style.color = "pink";
|
||||
document.getElementById('TypingIndex_' + typingIndex).classList.add('typewriter');
|
||||
}
|
||||
else{
|
||||
divElement.style.color = "lightblue";
|
||||
document.getElementById('TypingIndex_' + typingIndex).classList.remove('typewriter');
|
||||
}
|
||||
|
||||
console.log(scrollPosition + ">" + (allChunkHeight - chunkSize - 150));
|
||||
if (scrollPosition > allChunkHeight - chunkSize - 150){
|
||||
document.getElementById('scrollContainer').classList.add('no-interact');
|
||||
}
|
||||
else{
|
||||
document.getElementById('scrollContainer').classList.remove('no-interact');
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
overflow-y: scroll;
|
||||
z-index: 0;
|
||||
}
|
||||
|
||||
.scrollText {
|
||||
width: 100%;
|
||||
background-color: darkslateblue;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
z-index: 0;
|
||||
}
|
||||
|
||||
.center-screen {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 50px;
|
||||
height: 100vh;
|
||||
position:absolute;
|
||||
left:0;
|
||||
right:0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
margin:auto;
|
||||
z-index: 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div style="height: 100vh;">
|
||||
<div class="center-screen big-text no-wrap no-interact">
|
||||
We are
|
||||
</div>
|
||||
|
||||
<div class="container" id="scrollContainer" on:scroll={handleScroll}>
|
||||
<div class="scrollText" style="height: {allChunkHeight}px;">
|
||||
{#each {length: chunks} as _, i}
|
||||
<div id="ChunkIndex_{i}" class="chunk" style="height: {chunkSize}px; z-index: 0;">
|
||||
{scrollPosition}
|
||||
<div id="TypingIndex_{i}">
|
||||
<h1>{i} The cat and the hat.</h1>
|
||||
</div>
|
||||
</div>
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
|
@ -1,56 +1,11 @@
|
|||
<script lang="ts">
|
||||
import ZSpacer from "./Universal/ZSpacer.svelte";
|
||||
|
||||
// Hyperparams
|
||||
let startExit = 4700;
|
||||
let exitLength = 2000;
|
||||
let exitScreenLength = 700;
|
||||
let textMaxRotation = 30;
|
||||
let parallaxOffset = 1.0125;
|
||||
|
||||
// Define, don't touch
|
||||
let scrollPos: number = 0;
|
||||
let extraPosY = 0;
|
||||
let rotation = 0;
|
||||
|
||||
// Define: Parallax text
|
||||
let extraPosY2 = 0;
|
||||
let rotation2 = 0;
|
||||
|
||||
$:{
|
||||
let time = (scrollPos - startExit) / exitLength;
|
||||
extraPosY = lerp(0, -exitScreenLength, time, true);
|
||||
rotation = lerp(0, textMaxRotation, time, true);
|
||||
|
||||
extraPosY2 = lerp(0, -exitScreenLength, time * parallaxOffset, true);
|
||||
rotation2 = lerp(0, textMaxRotation, time, true);
|
||||
}
|
||||
|
||||
function lerp(from: number, to: number, time: number, clamped: boolean = false) : number {
|
||||
const lerped: number = from + (to - from) * time;
|
||||
|
||||
if (clamped) {
|
||||
return from < to ? clamp(lerped, from, to) : clamp(lerped, to, from);
|
||||
}
|
||||
|
||||
return lerped;
|
||||
}
|
||||
|
||||
function clamp(value: number, min: number, max: number): number {
|
||||
return Math.min(Math.max(value, min), max);
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window bind:scrollY={scrollPos} />
|
||||
|
||||
<div class="horizontal">
|
||||
<div id="WeAreHolder" class="align-center" style="margin-right: 35vw; position: relative;">
|
||||
<div class="no-wrap no-interact big-text align-center WeAreText"
|
||||
style="color: #c9c9c9; transform: translate(0, {extraPosY}px) rotateX({rotation}deg); position: absolute;">
|
||||
We are
|
||||
</div>
|
||||
<div class="no-wrap no-interact big-text align-center WeAreText"
|
||||
style="color: #ffffff; transform: translate(0, {extraPosY2}px) rotateX({rotation2}deg); position: absolute;">
|
||||
style="color: #ffffff; position: absolute;">
|
||||
We are
|
||||
</div>
|
||||
</div>
|
||||
|
|
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Reference in New Issue