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Author SHA1 Message Date
BOTAlex 6fb9df0ed4 Progress my friends 2024-07-13 03:21:35 +02:00
BOTAlex da010fef24 Clear workspace 2024-07-12 14:06:21 +02:00
58 changed files with 807 additions and 17370 deletions

274
.gitignore vendored
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node_modules
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# Output
.output
.vercel
/.svelte-kit
/build
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# OS
.DS_Store
Thumbs.db
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Env
.env
.env.*
!.env.example
!.env.test
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Vite
vite.config.js.timestamp-*
vite.config.ts.timestamp-*
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
#*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

1
.npmrc
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engine-strict=true

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@inherits LayoutComponentBase
<MudThemeProvider Theme="@_theme" IsDarkMode="_isDarkMode" />
<MudPopoverProvider />
<MudDialogProvider />
<MudSnackbarProvider />
<MudLayout>
<MudAppBar Elevation="1">
<MudImage Width="50" Height="50" ObjectFit=ObjectFit.Fill Src="images/fi478h5fj45d1.webp" Alt="Logo" Elevation="25" Class="rounded-lg" />
<MudText Typo="Typo.h5" Class="ml-3">OpenBirch</MudText>
<MudSpacer />
<MudButton Variant="Variant.Text" Href="/download" Class="pr-4">Download</MudButton>
<MudIconButton Icon="@Icons.Material.Filled.Menu" Color="Color.Inherit" Edge="Edge.Start" OnClick="@((e) => DrawerToggle())" />
</MudAppBar>
<MudDrawer @bind-Open="_drawerOpen" Anchor="Anchor.End" ClipMode="DrawerClipMode.Always" Elevation="2">
<NavMenu />
</MudDrawer>
<MudMainContent Class="mt-16 pa-4">
@Body
</MudMainContent>
</MudLayout>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">🗙</a>
</div>
@code {
private bool _drawerOpen = false;
private bool _isDarkMode = true;
private MudTheme? _theme = null;
protected override void OnInitialized()
{
base.OnInitialized();
_theme = new()
{
PaletteLight = _lightPalette,
PaletteDark = _darkPalette,
LayoutProperties = new LayoutProperties()
};
}
private void DrawerToggle()
{
_drawerOpen = !_drawerOpen;
}
private void DarkModeToggle()
{
_isDarkMode = !_isDarkMode;
}
private readonly PaletteLight _lightPalette = new()
{
Black = "#110e2d",
AppbarText = "#424242",
AppbarBackground = "rgba(255,255,255,0.8)",
DrawerBackground = "#ffffff",
GrayLight = "#e8e8e8",
GrayLighter = "#f9f9f9",
};
private readonly PaletteDark _darkPalette = new()
{
Primary = "#7e6fff",
Surface = "#1e1e2d",
Background = "#1a1a27",
BackgroundGray = "#151521",
AppbarText = "#92929f",
AppbarBackground = "rgba(26,26,39,0.8)",
DrawerBackground = "#1a1a27",
ActionDefault = "#74718e",
ActionDisabled = "#9999994d",
ActionDisabledBackground = "#605f6d4d",
TextPrimary = "#b2b0bf",
TextSecondary = "#92929f",
TextDisabled = "#ffffff33",
DrawerIcon = "#92929f",
DrawerText = "#92929f",
GrayLight = "#2a2833",
GrayLighter = "#1e1e2d",
Info = "#4a86ff",
Success = "#3dcb6c",
Warning = "#ffb545",
Error = "#ff3f5f",
LinesDefault = "#33323e",
TableLines = "#33323e",
Divider = "#292838",
OverlayLight = "#1e1e2d80",
};
public string DarkLightModeButtonIcon => _isDarkMode switch
{
true => Icons.Material.Rounded.AutoMode,
false => Icons.Material.Outlined.DarkMode,
};
}

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<MudNavMenu>
<MudNavLink Href="" Match="NavLinkMatch.All" Icon="@Icons.Material.Filled.Home">Home</MudNavLink>
<MudNavLink Href="counter" Match="NavLinkMatch.Prefix" Icon="@Icons.Material.Filled.Add">Counter</MudNavLink>
<MudNavLink Href="weather" Match="NavLinkMatch.Prefix" Icon="@Icons.Material.Filled.List">Weather</MudNavLink>
</MudNavMenu>

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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<NoDefaultLaunchSettingsFile>true</NoDefaultLaunchSettingsFile>
<StaticWebAssetProjectMode>Default</StaticWebAssetProjectMode>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="8.*" />
<PackageReference Include="MudBlazor" Version="7.*" />
</ItemGroup>
</Project>

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@page "/counter"
<PageTitle>Counter</PageTitle>
<MudText Typo="Typo.h3" GutterBottom="true">Counter</MudText>
<MudText Class="mb-4">Current count: @currentCount</MudText>
<MudButton Color="Color.Primary" Variant="Variant.Filled" @onclick="IncrementCount">Click me</MudButton>
@code {
private int currentCount = 0;
private void IncrementCount()
{
currentCount++;
}
}

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@page "/download"
<PageTitle>Download OpenBirch</PageTitle>
<MudImage Width="100" Height="100" ObjectFit=ObjectFit.Fill Src="images/fi478h5fj45d1.webp" Alt="Logo" Elevation="25" Class="rounded-lg" />

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@page "/"
<PageTitle>Home</PageTitle>
<MudText Typo="Typo.h3" GutterBottom="true">Hello, world!</MudText>
<MudText Class="mb-8">Welcome to your new app, powered by MudBlazor and the .NET 8 Template!</MudText>
<MudAlert Severity="Severity.Normal">
You can find documentation and examples on our website here:
<MudLink Href="https://mudblazor.com" Target="_blank" Typo="Typo.body2" Color="Color.Primary">
<b>www.mudblazor.com</b>
</MudLink>
</MudAlert>
<br />
<MudText Typo="Typo.h5" GutterBottom="true">Interactivity in this Template</MudText>
<br />
<MudText Typo="Typo.body2">
When you opt for the "Global" Interactivity Location, <br />
the render modes are defined in App.razor and consequently apply to all child components.<br />
In this case, providers are globally set in the MainLayout.<br />
<br />
On the other hand, if you choose the "Per page/component" Interactivity Location,<br />
it is necessary to include the <br />
<br />
&lt;MudPopoverProvider /&gt; <br />
&lt;MudDialogProvider /&gt; <br />
&lt;MudSnackbarProvider /&gt; <br />
<br />
components on every interactive page.<br />
<br />
If a render mode is not specified for a page, it defaults to Server-Side Rendering (SSR),<br />
similar to this page. While MudBlazor allows pages to be rendered in SSR,<br />
please note that interactive features, such as buttons and dropdown menus, will not be functional.
</MudText>
<br />
<MudText Typo="Typo.h5" GutterBottom="true">What's New in Blazor with the Release of .NET 8</MudText>
<br />
<MudText Typo="Typo.h6" GutterBottom="true">Prerendering</MudText>
<MudText Typo="Typo.body2" GutterBottom="true">
If you're exploring the features of .NET 8 Blazor,<br /> you might be pleasantly surprised to learn that each page is prerendered on the server,<br /> regardless of the selected render mode.<br /><br />
This means that you'll need to inject all necessary services on the server,<br /> even when opting for the wasm (WebAssembly) render mode.<br /><br />
This prerendering functionality is crucial to ensuring that WebAssembly mode feels fast and responsive,<br /> especially when it comes to initial page load times.<br /><br />
For more information on how to detect prerendering and leverage the RenderContext, you can refer to the following link:
<MudLink Href="https://github.com/dotnet/aspnetcore/issues/51468#issuecomment-1783568121" Target="_blank" Typo="Typo.body2" Color="Color.Primary">
More details
</MudLink>
</MudText>
<br />
<MudText Typo="Typo.h6" GutterBottom="true">InteractiveAuto</MudText>
<MudText Typo="Typo.body2">
A discussion on how to achieve this can be found here:
<MudLink Href="https://github.com/dotnet/aspnetcore/issues/51468#issue-1950424116" Target="_blank" Typo="Typo.body2" Color="Color.Primary">
More details
</MudLink>
</MudText>

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@page "/weather"
<PageTitle>Weather</PageTitle>
<MudText Typo="Typo.h3" GutterBottom="true">Weather forecast</MudText>
<MudText Class="mb-8">This component demonstrates fetching data from the server.</MudText>
@if (forecasts == null)
{
<MudProgressCircular Color="Color.Default" Indeterminate="true" />
}
else
{
<MudTable Items="forecasts" Hover="true" SortLabel="Sort By" Elevation="0" AllowUnsorted="false">
<HeaderContent>
<MudTh><MudTableSortLabel InitialDirection="SortDirection.Ascending" SortBy="new Func<WeatherForecast, object>(x=>x.Date)">Date</MudTableSortLabel></MudTh>
<MudTh><MudTableSortLabel SortBy="new Func<WeatherForecast, object>(x=>x.TemperatureC)">Temp. (C)</MudTableSortLabel></MudTh>
<MudTh><MudTableSortLabel SortBy="new Func<WeatherForecast, object>(x=>x.TemperatureF)">Temp. (F)</MudTableSortLabel></MudTh>
<MudTh><MudTableSortLabel SortBy="new Func<WeatherForecast, object>(x=>x.Summary!)">Summary</MudTableSortLabel></MudTh>
</HeaderContent>
<RowTemplate>
<MudTd DataLabel="Date">@context.Date</MudTd>
<MudTd DataLabel="Temp. (C)">@context.TemperatureC</MudTd>
<MudTd DataLabel="Temp. (F)">@context.TemperatureF</MudTd>
<MudTd DataLabel="Summary">@context.Summary</MudTd>
</RowTemplate>
<PagerContent>
<MudTablePager PageSizeOptions="new int[]{50, 100}" />
</PagerContent>
</MudTable>
}
@code {
private WeatherForecast[]? forecasts;
protected override async Task OnInitializedAsync()
{
// Simulate asynchronous loading to demonstrate a loading indicator
await Task.Delay(500);
var startDate = DateOnly.FromDateTime(DateTime.Now);
var summaries = new[] { "Freezing", "Bracing", "Chilly", "Cool", "Mild", "Warm", "Balmy", "Hot", "Sweltering", "Scorching" };
forecasts = Enumerable.Range(1, 5).Select(index => new WeatherForecast
{
Date = startDate.AddDays(index),
TemperatureC = Random.Shared.Next(-20, 55),
Summary = summaries[Random.Shared.Next(summaries.Length)]
}).ToArray();
}
private class WeatherForecast
{
public DateOnly Date { get; set; }
public int TemperatureC { get; set; }
public string? Summary { get; set; }
public int TemperatureF => 32 + (int)(TemperatureC / 0.5556);
}
}

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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using MudBlazor.Services;
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.HostEnvironment.BaseAddress) });
builder.Services.AddMudServices();
await builder.Build().RunAsync();

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<Router AppAssembly="typeof(Program).Assembly">
<Found Context="routeData">
<RouteView RouteData="routeData" DefaultLayout="typeof(Layout.MainLayout)" />
<FocusOnNavigate RouteData="routeData" Selector="h1" />
</Found>
</Router>

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@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using static Microsoft.AspNetCore.Components.Web.RenderMode
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.JSInterop
@using MudBlazor
@using MudBlazor.Services

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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}

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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}

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OpenBirchWebsite.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.0.0
MinimumVisualStudioVersion = 16.0.0.0
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenBirchWebsite", "OpenBirchWebsite\OpenBirchWebsite.csproj", "{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenBirchWebsite.Client", "OpenBirchWebsite.Client\OpenBirchWebsite.Client.csproj", "{C243E272-80D5-4775-95EC-E9C080301927}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C243E272-80D5-4775-95EC-E9C080301927}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Debug|x64.ActiveCfg = Debug|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Debug|x64.Build.0 = Debug|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Debug|x86.ActiveCfg = Debug|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Debug|x86.Build.0 = Debug|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Release|Any CPU.Build.0 = Release|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Release|x64.ActiveCfg = Release|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Release|x64.Build.0 = Release|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Release|x86.ActiveCfg = Release|Any CPU
{C243E272-80D5-4775-95EC-E9C080301927}.Release|x86.Build.0 = Release|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Debug|x64.ActiveCfg = Debug|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Debug|x64.Build.0 = Debug|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Debug|x86.ActiveCfg = Debug|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Debug|x86.Build.0 = Debug|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Release|Any CPU.Build.0 = Release|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Release|x64.ActiveCfg = Release|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Release|x64.Build.0 = Release|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Release|x86.ActiveCfg = Release|Any CPU
{6F107A58-6150-4ACE-9BE0-76EDF5A3CCFA}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C8B21028-EAE8-408F-96E3-C7FDBD8488A6}
EndGlobalSection
EndGlobal

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<base href="/" />
<link href="https://fonts.googleapis.com/css?family=Roboto:300,400,500,700&display=swap" rel="stylesheet" />
<link href="_content/MudBlazor/MudBlazor.min.css" rel="stylesheet" />
<link rel="icon" type="image/ico" href="favicon.ico" />
<HeadOutlet @rendermode="InteractiveWebAssembly" />
</head>
<body>
<Routes @rendermode="InteractiveWebAssembly" />
<script src="_framework/blazor.web.js"></script>
<script src="_content/MudBlazor/MudBlazor.min.js"></script>
</body>
</html>

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@page "/Error"
@using System.Diagnostics
<PageTitle>Error</PageTitle>
<h1 class="text-danger">Error.</h1>
<h2 class="text-danger">An error occurred while processing your request.</h2>
@if (ShowRequestId)
{
<p>
<strong>Request ID:</strong> <code>@RequestId</code>
</p>
}
<h3>Development Mode</h3>
<p>
Swapping to <strong>Development</strong> environment will display more detailed information about the error that occurred.
</p>
<p>
<strong>The Development environment shouldn't be enabled for deployed applications.</strong>
It can result in displaying sensitive information from exceptions to end users.
For local debugging, enable the <strong>Development</strong> environment by setting the <strong>ASPNETCORE_ENVIRONMENT</strong> environment variable to <strong>Development</strong>
and restarting the app.
</p>
@code{
[CascadingParameter]
private HttpContext? HttpContext { get; set; }
private string? RequestId { get; set; }
private bool ShowRequestId => !string.IsNullOrEmpty(RequestId);
protected override void OnInitialized() =>
RequestId = Activity.Current?.Id ?? HttpContext?.TraceIdentifier;
}

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@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using static Microsoft.AspNetCore.Components.Web.RenderMode
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.JSInterop
@using MudBlazor
@using MudBlazor.Services
@using OpenBirchWebsite
@using OpenBirchWebsite.Client
@using OpenBirchWebsite.Components

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<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\OpenBirchWebsite.Client\OpenBirchWebsite.Client.csproj" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.Server" Version="8.*" />
</ItemGroup>
</Project>

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using MudBlazor.Services;
using OpenBirchWebsite.Client.Pages;
using OpenBirchWebsite.Components;
var builder = WebApplication.CreateBuilder(args);
// Add MudBlazor services
builder.Services.AddMudServices();
// Add services to the container.
builder.Services.AddRazorComponents()
.AddInteractiveWebAssemblyComponents();
var app = builder.Build();
// Configure the HTTP request pipeline.
if (app.Environment.IsDevelopment())
{
app.UseWebAssemblyDebugging();
}
else
{
app.UseExceptionHandler("/Error", createScopeForErrors: true);
// The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts.
app.UseHsts();
}
app.UseHttpsRedirection();
app.UseStaticFiles();
app.UseAntiforgery();
app.MapRazorComponents<App>()
.AddInteractiveWebAssemblyRenderMode()
.AddAdditionalAssemblies(typeof(OpenBirchWebsite.Client._Imports).Assembly);
app.Run();

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{
"$schema": "http://json.schemastore.org/launchsettings.json",
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:42144",
"sslPort": 44358
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "http://localhost:5173",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "https://localhost:5173;http://localhost:7000",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}

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@ -0,0 +1,9 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*"
}

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# create-svelte
Everything you need to build a Svelte project, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/main/packages/create-svelte).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```bash
# create a new project in the current directory
npm create svelte@latest
# create a new project in my-app
npm create svelte@latest my-app
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```bash
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```bash
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment.

3125
package-lock.json generated

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{
"name": "openbirchmockupsite",
"version": "0.0.1",
"scripts": {
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch"
},
"devDependencies": {
"@fontsource/fira-mono": "^4.5.10",
"@neoconfetti/svelte": "^1.0.0",
"@sveltejs/adapter-auto": "^3.0.0",
"@sveltejs/kit": "^2.0.0",
"@sveltejs/vite-plugin-svelte": "^3.0.0",
"@tailwindcss/typography": "^0.5.13",
"autoprefixer": "^10.4.19",
"daisyui": "^4.12.10",
"postcss": "^8.4.39",
"sass": "^1.77.8",
"svelte": "^4.2.7",
"svelte-check": "^3.8.4",
"tailwindcss": "^3.4.4",
"tslib": "^2.4.1",
"typescript": "^5.0.0",
"vite": "^5.0.3"
},
"type": "module"
}

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@ -1,6 +0,0 @@
export default {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
}

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@ -1,98 +0,0 @@
@import '@fontsource/fira-mono';
:root {
--font-body: Arial, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu,
Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
--font-mono: 'Fira Mono', monospace;
--color-bg-0: rgb(202, 216, 228);
--color-bg-1: hsl(209, 36%, 86%);
--color-bg-2: hsl(224, 44%, 95%);
--color-theme-1: #ff3e00;
--color-theme-2: #4075a6;
--color-text: rgba(0, 0, 0, 0.7);
--column-width: 42rem;
--column-margin-top: 4rem;
font-family: var(--font-body);
color: var(--color-text);
}
body {
min-height: 100vh;
margin: 0;
}
h1,
h2,
p {
font-weight: 400;
}
p {
line-height: 1.5;
}
a {
color: var(--color-theme-1);
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
h1 {
font-size: 2rem;
text-align: center;
}
h2 {
font-size: 1rem;
}
pre {
font-size: 16px;
font-family: var(--font-mono);
background-color: rgba(255, 255, 255, 0.45);
border-radius: 3px;
box-shadow: 2px 2px 6px rgb(255 255 255 / 25%);
padding: 0.5em;
overflow-x: auto;
color: var(--color-text);
}
.text-column {
display: flex;
max-width: 48rem;
flex: 0.6;
flex-direction: column;
justify-content: center;
margin: 0 auto;
}
input,
button {
font-size: inherit;
font-family: inherit;
}
button:focus:not(:focus-visible) {
outline: none;
}
@media (min-width: 720px) {
h1 {
font-size: 2.4rem;
}
}
.visually-hidden {
border: 0;
clip: rect(0 0 0 0);
height: auto;
margin: 0;
overflow: hidden;
padding: 0;
position: absolute;
width: 1px;
white-space: nowrap;
}

13
src/app.d.ts vendored
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// See https://kit.svelte.dev/docs/types#app
// for information about these interfaces
declare global {
namespace App {
// interface Error {}
// interface Locals {}
// interface PageData {}
// interface PageState {}
// interface Platform {}
}
}
export {};

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/favicon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%sveltekit.head%
<!-- IMPORTANT: Remove before production!!! -->
<link href="https://cdn.jsdelivr.net/npm/daisyui@4.12.10/dist/full.min.css" rel="stylesheet" type="text/css" />
<script src="https://cdn.tailwindcss.com"></script>
</head>
<body data-sveltekit-preload-data="hover" class="bg-base-200">
<div style="display: contents;">%sveltekit.body%</div>
</body>
</html>

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="-3 -3 30 30">
<path
fill-rule="evenodd"
clip-rule="evenodd"
d="M12 2C6.47715 2 2 6.47715 2 12C2 17.5229 6.47715 22 12 22C17.5229 22 22 17.5229 22 12C22 6.47715 17.5229 2 12 2ZM0 12C0 5.3726 5.3726 0 12 0C18.6274 0 24 5.3726 24 12C24 18.6274 18.6274 24 12 24C5.3726 24 0 18.6274 0 12Z"
fill="rgba(0,0,0,0.7)"
stroke="none"
/>
<path
fill-rule="evenodd"
clip-rule="evenodd"
d="M9.59162 22.7357C9.49492 22.6109 9.49492 21.4986 9.59162 19.399C8.55572 19.4347 7.90122 19.3628 7.62812 19.1833C7.21852 18.9139 6.80842 18.0833 6.44457 17.4979C6.08072 16.9125 5.27312 16.8199 4.94702 16.6891C4.62091 16.5582 4.53905 16.0247 5.84562 16.4282C7.15222 16.8316 7.21592 17.9303 7.62812 18.1872C8.04032 18.4441 9.02572 18.3317 9.47242 18.1259C9.91907 17.9201 9.88622 17.1538 9.96587 16.8503C10.0666 16.5669 9.71162 16.5041 9.70382 16.5018C9.26777 16.5018 6.97697 16.0036 6.34772 13.7852C5.71852 11.5669 6.52907 10.117 6.96147 9.49369C7.24972 9.07814 7.22422 8.19254 6.88497 6.83679C8.11677 6.67939 9.06732 7.06709 9.73672 7.99999C9.73737 8.00534 10.6143 7.47854 12.0001 7.47854C13.386 7.47854 13.8777 7.90764 14.2571 7.99999C14.6365 8.09234 14.94 6.36699 17.2834 6.83679C16.7942 7.79839 16.3844 8.99999 16.6972 9.49369C17.0099 9.98739 18.2372 11.5573 17.4833 13.7852C16.9807 15.2706 15.9927 16.1761 14.5192 16.5018C14.3502 16.5557 14.2658 16.6427 14.2658 16.7627C14.2658 16.9427 14.4942 16.9624 14.8233 17.8058C15.0426 18.368 15.0585 19.9739 14.8708 22.6234C14.3953 22.7445 14.0254 22.8257 13.7611 22.8673C13.2924 22.9409 12.7835 22.9822 12.2834 22.9982C11.7834 23.0141 11.6098 23.0123 10.9185 22.948C10.4577 22.9051 10.0154 22.8343 9.59162 22.7357Z"
fill="rgba(0,0,0,0.7)"
stroke="none"
/>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="107" height="128" viewBox="0 0 107 128"><title>svelte-logo</title><path d="M94.1566,22.8189c-10.4-14.8851-30.94-19.2971-45.7914-9.8348L22.2825,29.6078A29.9234,29.9234,0,0,0,8.7639,49.6506a31.5136,31.5136,0,0,0,3.1076,20.2318A30.0061,30.0061,0,0,0,7.3953,81.0653a31.8886,31.8886,0,0,0,5.4473,24.1157c10.4022,14.8865,30.9423,19.2966,45.7914,9.8348L84.7167,98.3921A29.9177,29.9177,0,0,0,98.2353,78.3493,31.5263,31.5263,0,0,0,95.13,58.117a30,30,0,0,0,4.4743-11.1824,31.88,31.88,0,0,0-5.4473-24.1157" style="fill:#ff3e00"/><path d="M45.8171,106.5815A20.7182,20.7182,0,0,1,23.58,98.3389a19.1739,19.1739,0,0,1-3.2766-14.5025,18.1886,18.1886,0,0,1,.6233-2.4357l.4912-1.4978,1.3363.9815a33.6443,33.6443,0,0,0,10.203,5.0978l.9694.2941-.0893.9675a5.8474,5.8474,0,0,0,1.052,3.8781,6.2389,6.2389,0,0,0,6.6952,2.485,5.7449,5.7449,0,0,0,1.6021-.7041L69.27,76.281a5.4306,5.4306,0,0,0,2.4506-3.631,5.7948,5.7948,0,0,0-.9875-4.3712,6.2436,6.2436,0,0,0-6.6978-2.4864,5.7427,5.7427,0,0,0-1.6.7036l-9.9532,6.3449a19.0329,19.0329,0,0,1-5.2965,2.3259,20.7181,20.7181,0,0,1-22.2368-8.2427,19.1725,19.1725,0,0,1-3.2766-14.5024,17.9885,17.9885,0,0,1,8.13-12.0513L55.8833,23.7472a19.0038,19.0038,0,0,1,5.3-2.3287A20.7182,20.7182,0,0,1,83.42,29.6611a19.1739,19.1739,0,0,1,3.2766,14.5025,18.4,18.4,0,0,1-.6233,2.4357l-.4912,1.4978-1.3356-.98a33.6175,33.6175,0,0,0-10.2037-5.1l-.9694-.2942.0893-.9675a5.8588,5.8588,0,0,0-1.052-3.878,6.2389,6.2389,0,0,0-6.6952-2.485,5.7449,5.7449,0,0,0-1.6021.7041L37.73,51.719a5.4218,5.4218,0,0,0-2.4487,3.63,5.7862,5.7862,0,0,0,.9856,4.3717,6.2437,6.2437,0,0,0,6.6978,2.4864,5.7652,5.7652,0,0,0,1.602-.7041l9.9519-6.3425a18.978,18.978,0,0,1,5.2959-2.3278,20.7181,20.7181,0,0,1,22.2368,8.2427,19.1725,19.1725,0,0,1,3.2766,14.5024,17.9977,17.9977,0,0,1-8.13,12.0532L51.1167,104.2528a19.0038,19.0038,0,0,1-5.3,2.3287" style="fill:#fff"/></svg>

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@ -1,53 +0,0 @@
<script>
import Header from './Header.svelte';
import '../app.css';
</script>
<div class="app">
<Header />
<main>
<slot />
</main>
<footer>
<p>visit <a href="https://kit.svelte.dev">kit.svelte.dev</a> to learn SvelteKit</p>
</footer>
</div>
<style>
.app {
display: flex;
flex-direction: column;
min-height: 100vh;
}
main {
flex: 1;
display: flex;
flex-direction: column;
padding: 1rem;
width: 100%;
max-width: 64rem;
margin: 0 auto;
box-sizing: border-box;
}
footer {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding: 12px;
}
footer a {
font-weight: bold;
}
@media (min-width: 480px) {
footer {
padding: 12px 0;
}
}
</style>

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@ -1,52 +0,0 @@
<script>
import Counter from './Counter.svelte';
import welcome from '$lib/images/svelte-welcome.webp';
import welcome_fallback from '$lib/images/svelte-welcome.png';
import "tailwindcss/tailwind.css";
const sleep = (ms) => {
return new Promise((resolve) => setTimeout(resolve, ms));
};
let isAutoTyping = true;
let textField;
async function startTyping(){
for (let charecter of "testing..."){
if (!isAutoTyping) break;
textField.value += charecter;
await sleep(200);
}
}
import { onMount } from 'svelte';
onMount(() => {
startTyping();
})
</script>
<svelte:head>
<title>Home</title>
<meta name="description" content="Svelte demo app" />
</svelte:head>
<section>
<div class="double_centered_boxes py-16">
<div>
<h1 class="text-neutral-content">
Welcome to<br/>
<b class="text-primary">OpenBirch</b>
</h1>
</div>
<div></div>
<div class="h-80 flex items-end justify-center">
<input bind:this={textField} type="text" class="input input-bordered w-3/4 max-w-screen-xl text-neutral-content">
</div>
</div>
</section>
<style lang="scss">
.double_centered_boxes {
display: grid;
grid-template-columns: 1fr 1fr;
}
</style>

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@ -1,3 +0,0 @@
// since there's no dynamic data here, we can prerender
// it so that it gets served as a static asset in production
export const prerender = true;

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@ -1,102 +0,0 @@
<script lang="ts">
import { spring } from 'svelte/motion';
let count = 0;
const displayed_count = spring();
$: displayed_count.set(count);
$: offset = modulo($displayed_count, 1);
function modulo(n: number, m: number) {
// handle negative numbers
return ((n % m) + m) % m;
}
</script>
<div class="counter">
<button on:click={() => (count -= 1)} aria-label="Decrease the counter by one">
<svg aria-hidden="true" viewBox="0 0 1 1">
<path d="M0,0.5 L1,0.5" />
</svg>
</button>
<div class="counter-viewport">
<div class="counter-digits" style="transform: translate(0, {100 * offset}%)">
<strong class="hidden" aria-hidden="true">{Math.floor($displayed_count + 1)}</strong>
<strong>{Math.floor($displayed_count)}</strong>
</div>
</div>
<button on:click={() => (count += 1)} aria-label="Increase the counter by one">
<svg aria-hidden="true" viewBox="0 0 1 1">
<path d="M0,0.5 L1,0.5 M0.5,0 L0.5,1" />
</svg>
</button>
</div>
<style>
.counter {
display: flex;
border-top: 1px solid rgba(0, 0, 0, 0.1);
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
margin: 1rem 0;
}
.counter button {
width: 2em;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
border: 0;
background-color: transparent;
touch-action: manipulation;
font-size: 2rem;
}
.counter button:hover {
background-color: var(--color-bg-1);
}
svg {
width: 25%;
height: 25%;
}
path {
vector-effect: non-scaling-stroke;
stroke-width: 2px;
stroke: #444;
}
.counter-viewport {
width: 8em;
height: 4em;
overflow: hidden;
text-align: center;
position: relative;
}
.counter-viewport strong {
position: absolute;
display: flex;
width: 100%;
height: 100%;
font-weight: 400;
color: var(--color-theme-1);
font-size: 4rem;
align-items: center;
justify-content: center;
}
.counter-digits {
position: absolute;
width: 100%;
height: 100%;
}
.hidden {
top: -100%;
user-select: none;
}
</style>

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@ -1,35 +0,0 @@
<script>
import { page } from '$app/stores';
import logo from '$lib/images/svelte-logo.svg';
import github from '$lib/images/github.svg';
import "tailwindcss/tailwind.css";
</script>
<header class="navbar bg-base-100">
<div tabindex="0" role="button" class="btn btn-ghost btn-circle avatar">
<div class="w-10 rounded-full">
<img
alt="Tailwind CSS Navbar component"
src="https://img.daisyui.com/images/stock/photo-1534528741775-53994a69daeb.jpg" />
</div>
</div>
<div class="flex-1"/>
<div class="flex-none">
<ul class="menu menu-horizontal px-1">
<li><a>Link</a></li>
<li>
<details>
<summary>Parent</summary>
<ul class="bg-base-100 rounded-t-none p-2">
<li><a>Link 1</a></li>
<li><a>Link 2</a></li>
</ul>
</details>
</li>
</ul>
</div>
</header>
<style lang="scss">
</style>

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@ -1,26 +0,0 @@
<svelte:head>
<title>About</title>
<meta name="description" content="About this app" />
</svelte:head>
<div class="text-column">
<h1>About this app</h1>
<p>
This is a <a href="https://kit.svelte.dev">SvelteKit</a> app. You can make your own by typing the
following into your command line and following the prompts:
</p>
<pre>npm create svelte@latest</pre>
<p>
The page you're looking at is purely static HTML, with no client-side interactivity needed.
Because of that, we don't need to load any JavaScript. Try viewing the page's source, or opening
the devtools network panel and reloading.
</p>
<p>
The <a href="/sverdle">Sverdle</a> page illustrates SvelteKit's data loading and form handling. Try
using it with JavaScript disabled!
</p>
</div>

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@ -1,9 +0,0 @@
import { dev } from '$app/environment';
// we don't need any JS on this page, though we'll load
// it in dev so that we get hot module replacement
export const csr = dev;
// since there's no dynamic data here, we can prerender
// it so that it gets served as a static asset in production
export const prerender = true;

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import { fail } from '@sveltejs/kit';
import { Game } from './game';
import type { PageServerLoad, Actions } from './$types';
export const load = (({ cookies }) => {
const game = new Game(cookies.get('sverdle'));
return {
/**
* The player's guessed words so far
*/
guesses: game.guesses,
/**
* An array of strings like '__x_c' corresponding to the guesses, where 'x' means
* an exact match, and 'c' means a close match (right letter, wrong place)
*/
answers: game.answers,
/**
* The correct answer, revealed if the game is over
*/
answer: game.answers.length >= 6 ? game.answer : null
};
}) satisfies PageServerLoad;
export const actions = {
/**
* Modify game state in reaction to a keypress. If client-side JavaScript
* is available, this will happen in the browser instead of here
*/
update: async ({ request, cookies }) => {
const game = new Game(cookies.get('sverdle'));
const data = await request.formData();
const key = data.get('key');
const i = game.answers.length;
if (key === 'backspace') {
game.guesses[i] = game.guesses[i].slice(0, -1);
} else {
game.guesses[i] += key;
}
cookies.set('sverdle', game.toString(), { path: '/' });
},
/**
* Modify game state in reaction to a guessed word. This logic always runs on
* the server, so that people can't cheat by peeking at the JavaScript
*/
enter: async ({ request, cookies }) => {
const game = new Game(cookies.get('sverdle'));
const data = await request.formData();
const guess = data.getAll('guess') as string[];
if (!game.enter(guess)) {
return fail(400, { badGuess: true });
}
cookies.set('sverdle', game.toString(), { path: '/' });
},
restart: async ({ cookies }) => {
cookies.delete('sverdle', { path: '/' });
}
} satisfies Actions;

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@ -1,411 +0,0 @@
<script lang="ts">
import { confetti } from '@neoconfetti/svelte';
import { enhance } from '$app/forms';
import type { PageData, ActionData } from './$types';
import { reduced_motion } from './reduced-motion';
export let data: PageData;
export let form: ActionData;
/** Whether or not the user has won */
$: won = data.answers.at(-1) === 'xxxxx';
/** The index of the current guess */
$: i = won ? -1 : data.answers.length;
/** The current guess */
$: currentGuess = data.guesses[i] || '';
/** Whether the current guess can be submitted */
$: submittable = currentGuess.length === 5;
/**
* A map of classnames for all letters that have been guessed,
* used for styling the keyboard
*/
let classnames: Record<string, 'exact' | 'close' | 'missing'>;
/**
* A map of descriptions for all letters that have been guessed,
* used for adding text for assistive technology (e.g. screen readers)
*/
let description: Record<string, string>;
$: {
classnames = {};
description = {};
data.answers.forEach((answer, i) => {
const guess = data.guesses[i];
for (let i = 0; i < 5; i += 1) {
const letter = guess[i];
if (answer[i] === 'x') {
classnames[letter] = 'exact';
description[letter] = 'correct';
} else if (!classnames[letter]) {
classnames[letter] = answer[i] === 'c' ? 'close' : 'missing';
description[letter] = answer[i] === 'c' ? 'present' : 'absent';
}
}
});
}
/**
* Modify the game state without making a trip to the server,
* if client-side JavaScript is enabled
*/
function update(event: MouseEvent) {
const key = (event.target as HTMLButtonElement).getAttribute(
'data-key'
);
if (key === 'backspace') {
currentGuess = currentGuess.slice(0, -1);
if (form?.badGuess) form.badGuess = false;
} else if (currentGuess.length < 5) {
currentGuess += key;
}
}
/**
* Trigger form logic in response to a keydown event, so that
* desktop users can use the keyboard to play the game
*/
function keydown(event: KeyboardEvent) {
if (event.metaKey) return;
if (event.key === 'Enter' && !submittable) return;
document
.querySelector(`[data-key="${event.key}" i]`)
?.dispatchEvent(new MouseEvent('click', { cancelable: true }));
}
</script>
<svelte:window on:keydown={keydown} />
<svelte:head>
<title>Sverdle</title>
<meta name="description" content="A Wordle clone written in SvelteKit" />
</svelte:head>
<h1 class="visually-hidden">Sverdle</h1>
<form
method="POST"
action="?/enter"
use:enhance={() => {
// prevent default callback from resetting the form
return ({ update }) => {
update({ reset: false });
};
}}
>
<a class="how-to-play" href="/sverdle/how-to-play">How to play</a>
<div class="grid" class:playing={!won} class:bad-guess={form?.badGuess}>
{#each Array.from(Array(6).keys()) as row (row)}
{@const current = row === i}
<h2 class="visually-hidden">Row {row + 1}</h2>
<div class="row" class:current>
{#each Array.from(Array(5).keys()) as column (column)}
{@const guess = current ? currentGuess : data.guesses[row]}
{@const answer = data.answers[row]?.[column]}
{@const value = guess?.[column] ?? ''}
{@const selected = current && column === guess.length}
{@const exact = answer === 'x'}
{@const close = answer === 'c'}
{@const missing = answer === '_'}
<div class="letter" class:exact class:close class:missing class:selected>
{value}
<span class="visually-hidden">
{#if exact}
(correct)
{:else if close}
(present)
{:else if missing}
(absent)
{:else}
empty
{/if}
</span>
<input name="guess" disabled={!current} type="hidden" {value} />
</div>
{/each}
</div>
{/each}
</div>
<div class="controls">
{#if won || data.answers.length >= 6}
{#if !won && data.answer}
<p>the answer was "{data.answer}"</p>
{/if}
<button data-key="enter" class="restart selected" formaction="?/restart">
{won ? 'you won :)' : `game over :(`} play again?
</button>
{:else}
<div class="keyboard">
<button data-key="enter" class:selected={submittable} disabled={!submittable}>enter</button>
<button
on:click|preventDefault={update}
data-key="backspace"
formaction="?/update"
name="key"
value="backspace"
>
back
</button>
{#each ['qwertyuiop', 'asdfghjkl', 'zxcvbnm'] as row}
<div class="row">
{#each row as letter}
<button
on:click|preventDefault={update}
data-key={letter}
class={classnames[letter]}
disabled={submittable}
formaction="?/update"
name="key"
value={letter}
aria-label="{letter} {description[letter] || ''}"
>
{letter}
</button>
{/each}
</div>
{/each}
</div>
{/if}
</div>
</form>
{#if won}
<div
style="position: absolute; left: 50%; top: 30%"
use:confetti={{
particleCount: $reduced_motion ? 0 : undefined,
force: 0.7,
stageWidth: window.innerWidth,
stageHeight: window.innerHeight,
colors: ['#ff3e00', '#40b3ff', '#676778']
}}
></div>
{/if}
<style>
form {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 1rem;
flex: 1;
}
.how-to-play {
color: var(--color-text);
}
.how-to-play::before {
content: 'i';
display: inline-block;
font-size: 0.8em;
font-weight: 900;
width: 1em;
height: 1em;
padding: 0.2em;
line-height: 1;
border: 1.5px solid var(--color-text);
border-radius: 50%;
text-align: center;
margin: 0 0.5em 0 0;
position: relative;
top: -0.05em;
}
.grid {
--width: min(100vw, 40vh, 380px);
max-width: var(--width);
align-self: center;
justify-self: center;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: flex-start;
}
.grid .row {
display: grid;
grid-template-columns: repeat(5, 1fr);
grid-gap: 0.2rem;
margin: 0 0 0.2rem 0;
}
@media (prefers-reduced-motion: no-preference) {
.grid.bad-guess .row.current {
animation: wiggle 0.5s;
}
}
.grid.playing .row.current {
filter: drop-shadow(3px 3px 10px var(--color-bg-0));
}
.letter {
aspect-ratio: 1;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
box-sizing: border-box;
text-transform: lowercase;
border: none;
font-size: calc(0.08 * var(--width));
border-radius: 2px;
background: white;
margin: 0;
color: rgba(0, 0, 0, 0.7);
}
.letter.missing {
background: rgba(255, 255, 255, 0.5);
color: rgba(0, 0, 0, 0.5);
}
.letter.exact {
background: var(--color-theme-2);
color: white;
}
.letter.close {
border: 2px solid var(--color-theme-2);
}
.selected {
outline: 2px solid var(--color-theme-1);
}
.controls {
text-align: center;
justify-content: center;
height: min(18vh, 10rem);
}
.keyboard {
--gap: 0.2rem;
position: relative;
display: flex;
flex-direction: column;
gap: var(--gap);
height: 100%;
}
.keyboard .row {
display: flex;
justify-content: center;
gap: 0.2rem;
flex: 1;
}
.keyboard button,
.keyboard button:disabled {
--size: min(8vw, 4vh, 40px);
background-color: white;
color: black;
width: var(--size);
border: none;
border-radius: 2px;
font-size: calc(var(--size) * 0.5);
margin: 0;
}
.keyboard button.exact {
background: var(--color-theme-2);
color: white;
}
.keyboard button.missing {
opacity: 0.5;
}
.keyboard button.close {
border: 2px solid var(--color-theme-2);
}
.keyboard button:focus {
background: var(--color-theme-1);
color: white;
outline: none;
}
.keyboard button[data-key='enter'],
.keyboard button[data-key='backspace'] {
position: absolute;
bottom: 0;
width: calc(1.5 * var(--size));
height: calc(1 / 3 * (100% - 2 * var(--gap)));
text-transform: uppercase;
font-size: calc(0.3 * var(--size));
padding-top: calc(0.15 * var(--size));
}
.keyboard button[data-key='enter'] {
right: calc(50% + 3.5 * var(--size) + 0.8rem);
}
.keyboard button[data-key='backspace'] {
left: calc(50% + 3.5 * var(--size) + 0.8rem);
}
.keyboard button[data-key='enter']:disabled {
opacity: 0.5;
}
.restart {
width: 100%;
padding: 1rem;
background: rgba(255, 255, 255, 0.5);
border-radius: 2px;
border: none;
}
.restart:focus,
.restart:hover {
background: var(--color-theme-1);
color: white;
outline: none;
}
@keyframes wiggle {
0% {
transform: translateX(0);
}
10% {
transform: translateX(-2px);
}
30% {
transform: translateX(4px);
}
50% {
transform: translateX(-6px);
}
70% {
transform: translateX(+4px);
}
90% {
transform: translateX(-2px);
}
100% {
transform: translateX(0);
}
}
</style>

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@ -1,75 +0,0 @@
import { words, allowed } from './words.server';
export class Game {
index: number;
guesses: string[];
answers: string[];
answer: string;
/**
* Create a game object from the player's cookie, or initialise a new game
*/
constructor(serialized: string | undefined = undefined) {
if (serialized) {
const [index, guesses, answers] = serialized.split('-');
this.index = +index;
this.guesses = guesses ? guesses.split(' ') : [];
this.answers = answers ? answers.split(' ') : [];
} else {
this.index = Math.floor(Math.random() * words.length);
this.guesses = ['', '', '', '', '', ''];
this.answers = [];
}
this.answer = words[this.index];
}
/**
* Update game state based on a guess of a five-letter word. Returns
* true if the guess was valid, false otherwise
*/
enter(letters: string[]) {
const word = letters.join('');
const valid = allowed.has(word);
if (!valid) return false;
this.guesses[this.answers.length] = word;
const available = Array.from(this.answer);
const answer = Array(5).fill('_');
// first, find exact matches
for (let i = 0; i < 5; i += 1) {
if (letters[i] === available[i]) {
answer[i] = 'x';
available[i] = ' ';
}
}
// then find close matches (this has to happen
// in a second step, otherwise an early close
// match can prevent a later exact match)
for (let i = 0; i < 5; i += 1) {
if (answer[i] === '_') {
const index = available.indexOf(letters[i]);
if (index !== -1) {
answer[i] = 'c';
available[index] = ' ';
}
}
}
this.answers.push(answer.join(''));
return true;
}
/**
* Serialize game state so it can be set as a cookie
*/
toString() {
return `${this.index}-${this.guesses.join(' ')}-${this.answers.join(' ')}`;
}
}

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<svelte:head>
<title>How to play Sverdle</title>
<meta name="description" content="How to play Sverdle" />
</svelte:head>
<div class="text-column">
<h1>How to play Sverdle</h1>
<p>
Sverdle is a clone of <a href="https://www.nytimes.com/games/wordle/index.html">Wordle</a>, the
word guessing game. To play, enter a five-letter English word. For example:
</p>
<div class="example">
<span class="close">r</span>
<span class="missing">i</span>
<span class="close">t</span>
<span class="missing">z</span>
<span class="exact">y</span>
</div>
<p>
The <span class="exact">y</span> is in the right place. <span class="close">r</span> and
<span class="close">t</span>
are the right letters, but in the wrong place. The other letters are wrong, and can be discarded.
Let's make another guess:
</p>
<div class="example">
<span class="exact">p</span>
<span class="exact">a</span>
<span class="exact">r</span>
<span class="exact">t</span>
<span class="exact">y</span>
</div>
<p>This time we guessed right! You have <strong>six</strong> guesses to get the word.</p>
<p>
Unlike the original Wordle, Sverdle runs on the server instead of in the browser, making it
impossible to cheat. It uses <code>&lt;form&gt;</code> and cookies to submit data, meaning you can
even play with JavaScript disabled!
</p>
</div>
<style>
span {
display: inline-flex;
justify-content: center;
align-items: center;
font-size: 0.8em;
width: 2.4em;
height: 2.4em;
background-color: white;
box-sizing: border-box;
border-radius: 2px;
border-width: 2px;
color: rgba(0, 0, 0, 0.7);
}
.missing {
background: rgba(255, 255, 255, 0.5);
color: rgba(0, 0, 0, 0.5);
}
.close {
border-style: solid;
border-color: var(--color-theme-2);
}
.exact {
background: var(--color-theme-2);
color: white;
}
.example {
display: flex;
justify-content: flex-start;
margin: 1rem 0;
gap: 0.2rem;
}
.example span {
font-size: 1.4rem;
}
p span {
position: relative;
border-width: 1px;
border-radius: 1px;
font-size: 0.4em;
transform: scale(2) translate(0, -10%);
margin: 0 1em;
}
</style>

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@ -1,9 +0,0 @@
import { dev } from '$app/environment';
// we don't need any JS on this page, though we'll load
// it in dev so that we get hot module replacement
export const csr = dev;
// since there's no dynamic data here, we can prerender
// it so that it gets served as a static asset in production
export const prerender = true;

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import { readable } from 'svelte/store';
import { browser } from '$app/environment';
const reduced_motion_query = '(prefers-reduced-motion: reduce)';
const get_initial_motion_preference = () => {
if (!browser) return false;
return window.matchMedia(reduced_motion_query).matches;
};
export const reduced_motion = readable(get_initial_motion_preference(), (set) => {
if (browser) {
const set_reduced_motion = (event: MediaQueryListEvent) => {
set(event.matches);
};
const media_query_list = window.matchMedia(reduced_motion_query);
media_query_list.addEventListener('change', set_reduced_motion);
return () => {
media_query_list.removeEventListener('change', set_reduced_motion);
};
}
});

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# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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import adapter from '@sveltejs/adapter-auto';
import { vitePreprocess } from '@sveltejs/vite-plugin-svelte';
/** @type {import('@sveltejs/kit').Config} */
const config = {
// Consult https://kit.svelte.dev/docs/integrations#preprocessors
// for more information about preprocessors
preprocess: vitePreprocess(),
kit: {
// adapter-auto only supports some environments, see https://kit.svelte.dev/docs/adapter-auto for a list.
// If your environment is not supported, or you settled on a specific environment, switch out the adapter.
// See https://kit.svelte.dev/docs/adapters for more information about adapters.
adapter: adapter()
}
};
export default config;

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/** @type {import('tailwindcss').Config} */
export default {
content: ['./src/**/*.{html,svelte,js,ts}'],
theme: {
extend: {},
},
plugins: [require("@tailwindcss/typography"), require('daisyui')],
daisyui: {
themes: false, // false: only light + dark | true: all themes | array: specific themes like this ["light", "dark", "cupcake"]
darkTheme: "dark", // name of one of the included themes for dark mode
base: true, // applies background color and foreground color for root element by default
styled: true, // include daisyUI colors and design decisions for all components
utils: true, // adds responsive and modifier utility classes
prefix: "", // prefix for daisyUI classnames (components, modifiers and responsive class names. Not colors)
logs: true, // Shows info about daisyUI version and used config in the console when building your CSS
themeRoot: ":root", // The element that receives theme color CSS variables
},
}

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{
"extends": "./.svelte-kit/tsconfig.json",
"compilerOptions": {
"allowJs": true,
"checkJs": true,
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"skipLibCheck": true,
"sourceMap": true,
"strict": true,
"moduleResolution": "bundler"
}
// Path aliases are handled by https://kit.svelte.dev/docs/configuration#alias
// except $lib which is handled by https://kit.svelte.dev/docs/configuration#files
//
// If you want to overwrite includes/excludes, make sure to copy over the relevant includes/excludes
// from the referenced tsconfig.json - TypeScript does not merge them in
}

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@ -1,6 +0,0 @@
import { sveltekit } from '@sveltejs/kit/vite';
import { defineConfig } from 'vite';
export default defineConfig({
plugins: [sveltekit()]
});