347 lines
12 KiB
C#
347 lines
12 KiB
C#
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#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Windows;
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[InitializeOnLoad]
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public class ZFolderIcons : EditorWindow
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{
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private static GUIStyle DirectoryLabelStyle;
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private static GUIStyle MonoScriptLabelStyle;
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private const float maxHeight = 18f;
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private static Texture2D scriptIconTexture;
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private static Dictionary<Regex, string> PreDefinedFolderLabels = new Dictionary<Regex, string>
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{
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{
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new Regex(@"^Script(s)?$", RegexOptions.IgnoreCase),
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"C#"
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},
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{
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new Regex(@"^Plugin(s)?$", RegexOptions.IgnoreCase),
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"Plug"
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},
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{
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new Regex(@"^Resource(s)?$", RegexOptions.IgnoreCase),
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"Res"
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},
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{
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new Regex(@"^Editor$", RegexOptions.IgnoreCase),
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"Edit"
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},
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{
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new Regex(@"^Prefab(s)?$", RegexOptions.IgnoreCase),
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"PF"
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},
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{
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new Regex(@"^Tile(s)?Palette(s)?$", RegexOptions.IgnoreCase),
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"Tile"
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},
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};
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static ZFolderIcons()
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{
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EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
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}
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private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
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{
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if (selectionRect.height < maxHeight)
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return;
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// Get the asset path based on the GUID
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string assetPath = AssetDatabase.GUIDToAssetPath(guid);
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// Check if the asset is a folder and not in the base project folder
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// Use "&& assetPath.Count(c => c == '/') >= 2" to ignore base assets folder
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// TODO: Impliment AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).IsSubclassOf(typeof(ScriptableObject))
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Type objectType = null;
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if (AssetDatabase.IsValidFolder(assetPath))
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{
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DoFolderIcons(assetPath, selectionRect);
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}
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else
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{
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objectType = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid));
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}
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if (objectType == null) return;
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if (objectType == typeof(MonoScript)) // Is script object
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{
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DoMonoScriptIcon(assetPath, selectionRect);
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}
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}
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static void DoFolderIcons(string folderPath, Rect selectionRect)
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{
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// Calculate the position for the custom label
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Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.4f, selectionRect.width, selectionRect.height);
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string folderName = Path.GetFileName(folderPath);
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// Create GUIStyle if it hasn't been created yet
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if (DirectoryLabelStyle == null)
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{
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DirectoryLabelStyle = new GUIStyle(EditorStyles.miniLabel);
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DirectoryLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
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DirectoryLabelStyle.normal.textColor = Color.black; // Set the text color
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TryAssignFont(ref DirectoryLabelStyle);
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}
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DirectoryLabelStyle.fontSize = (int)(selectionRect.width * 0.35f); // Adjust the font size as desired
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string labelText;
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if (TryGetPreDefinedLabel(folderName, out string label))
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{
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labelText = label;
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}
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else if (folderName.Count(char.IsUpper) >= 2)
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{
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labelText = new string(folderName.Where(x => char.IsUpper(x)).Take(4).ToArray());
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}
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else
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{
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labelText = new(folderName.Take(4).ToArray());
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}
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// Draw the custom label with black color
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var previousColor = GUI.color;
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GUI.color = Color.black;
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EditorGUI.LabelField(labelRect, labelText, DirectoryLabelStyle);
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GUI.color = previousColor;
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DrawFolderColorStrip(folderName, selectionRect);
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}
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static void DrawFolderColorStrip(string seedString, Rect selectionRect)
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{
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Color stripColor = GetRandomColor(seedString);
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// Calculate the position for the strip
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Rect stripRect = new Rect(
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x: selectionRect.x + selectionRect.width * 0.175f,
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y: selectionRect.y + selectionRect.width * 0.725f,
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width: selectionRect.width * 0.64f,
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height: selectionRect.height * 0.05f);
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// Draw the custom label with black color
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var previousColor = GUI.color;
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EditorGUI.DrawRect(stripRect, stripColor);
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GUI.color = previousColor;
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}
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static void DoMonoScriptIcon(string scriptPath, Rect selectionRect)
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{
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// Calculate the position for the white overlay
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Rect overwriteOverlayRect = new Rect(selectionRect.x + selectionRect.width * 0.25f, selectionRect.y + selectionRect.width * 0.20f, selectionRect.width*0.5f, selectionRect.height*0.5f);
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var previousColor = GUI.color;
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if (!Application.isPlaying)
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{
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// Draw the custom rect with white color
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previousColor = GUI.color;
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float shadeOfWhite = 247;
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GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
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EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
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GUI.color = previousColor;
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}
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else
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{
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//Did not work
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//// Gets playmode tint color
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//string prefPlaymodeTint = EditorPrefs.GetString("Playmode tint", "").Replace("Playmode tint;", "");
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//string[] rgba = prefPlaymodeTint.Split(";");
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//Color color = new Color(float.Parse(rgba[0]), float.Parse(rgba[1]), float.Parse(rgba[2]), float.Parse(rgba[3]));
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//// Draw the custom rect with play color tint
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//previousColor = GUI.color;
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//GUI.color = color;
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//EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
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//GUI.color = previousColor;
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// Draw the custom rect with white color
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previousColor = GUI.color;
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float shadeOfWhite = 247;
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GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
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EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
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GUI.color = previousColor;
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}
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string scriptName = Path.GetFileName(scriptPath);
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const int maxLength = 8;
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string labelText;
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{
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// Use LINQ to iterate through each character and insert a line break before uppercase letters
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labelText = new string(scriptName.SelectMany(c => char.IsUpper(c) ? new char[] { '\n', c } : new[] { c }).ToArray());
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labelText = labelText.TrimStart('\n').Replace(".cs", "");
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labelText = string.Join('\n', MergeLooseCapitalStrings(labelText.Split('\n')));
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labelText = string.Join('\n', labelText.Split('\n').Select(x => x.Length > 6 ? new string(x.Take(maxLength).ToArray()) + "<22>" : x));
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}
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// Calculate the position for the custom label
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Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.1f, selectionRect.width, selectionRect.height);
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// Create GUIStyle if it hasn't been created yet
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if (MonoScriptLabelStyle == null)
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{
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MonoScriptLabelStyle = new GUIStyle(EditorStyles.miniLabel);
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MonoScriptLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
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MonoScriptLabelStyle.normal.textColor = Color.black; // Set the text color
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TryAssignFont(ref MonoScriptLabelStyle);
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}
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MonoScriptLabelStyle.fontSize = (int)(selectionRect.width * 0.2f); // Adjust the font size as desired
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// Draw the custom label with black color
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previousColor = GUI.color;
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GUI.color = Color.black;
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EditorGUI.LabelField(labelRect, labelText, MonoScriptLabelStyle);
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GUI.color = previousColor;
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// Custom icon rect
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Rect customIconRect = new Rect(selectionRect.x + selectionRect.width * 0.62f, selectionRect.y + selectionRect.width * 0.645f, selectionRect.width * 0.25f, selectionRect.height * 0.25f);
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// Load texture if null
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if (scriptIconTexture == null)
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{
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if (TryGetScriptIcon(out Texture2D icon))
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{
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scriptIconTexture = icon;
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}
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else
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{
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return; // Couldn't get icon, so don't draw it
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}
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}
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// Draw the custom icon
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GUI.DrawTexture(customIconRect, scriptIconTexture);
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}
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public static bool TryGetPreDefinedLabel(string folderName, out string label)
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{
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foreach (var regex in PreDefinedFolderLabels.Keys)
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{
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if (regex.IsMatch(folderName))
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{
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label = PreDefinedFolderLabels[regex];
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return true;
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}
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}
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label = "Error";
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return false;
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}
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static bool TryGetScriptIcon(out Texture2D icon)
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{
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if (FindFolder("ExtraIcons", out string path))
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{
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "/ScriptHashtag.png");
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return true;
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}
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else
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{
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icon = null;
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return false;
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}
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}
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static bool FindFolder(string folderName, out string path)
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{
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string[] guids = AssetDatabase.FindAssets("t:Folder " + folderName);
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if (guids.Length > 0)
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{
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path = AssetDatabase.GUIDToAssetPath(guids[0]);
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return true;
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}
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else
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{
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path = null;
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return false;
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}
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}
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static string[] MergeLooseCapitalStrings(string[] arr)
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{
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List<string> result = new List<string>();
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string currentString = "";
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foreach (string s in arr)
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{
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if (IsUpperCase(s))
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{
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currentString += s;
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}
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else if (!string.IsNullOrEmpty(currentString))
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{
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result.Add(currentString + s);
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currentString = "";
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}
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else
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{
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result.Add(s);
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}
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}
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if (!string.IsNullOrEmpty(currentString))
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{
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result.Add(currentString);
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}
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return result.ToArray();
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}
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static Func<string, bool> IsUpperCase = s => !string.IsNullOrEmpty(s) && s.All(char.IsUpper);
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/// <summary>
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/// Generates a semi random color out of a seed
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/// </summary>
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/// <param name="seed">Used to generate the color</param>
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/// <returns>A semi random color</returns>
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public static Color GetRandomColor(string seed)
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{
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int intSeed = seed.Select(c=>(int)c).Sum();
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System.Random random = new System.Random(intSeed);
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// Generate random values for R, G, and B components between 0 and 1.
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float r = (float)random.NextDouble();
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float g = (float)random.NextDouble();
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float b = (float)random.NextDouble();
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// Create and return the color.
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return new Color(r, g, b);
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}
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private static void TryAssignFont(ref GUIStyle guiFont)
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{
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string[] guids = AssetDatabase.FindAssets("t:Font CozetteVector", new[] { "Assets/Plugins/ZFolderIcons" });
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if (guids.Length <= 0)
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{
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return; // Couldn't find font asset
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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guiFont.font = AssetDatabase.LoadAssetAtPath<Font>(path);
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}
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}
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#endif
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