22 lines
466 B
C#
22 lines
466 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.AI;
|
||
|
|
||
|
public class EnemyPathFinding : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private Transform target;
|
||
|
|
||
|
NavMeshAgent agent;
|
||
|
private void Start()
|
||
|
{
|
||
|
agent = GetComponent<NavMeshAgent>();
|
||
|
agent.updateRotation = false;
|
||
|
agent.updateUpAxis = false;
|
||
|
}
|
||
|
private void Update()
|
||
|
{
|
||
|
agent.SetDestination(target.position);
|
||
|
}
|
||
|
}
|