25 lines
665 B
C#
25 lines
665 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FootStepSounder : MonoBehaviour
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{
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[SerializeField] private float StepInterval = 0.5f;
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[SerializeField] private float Volume = 0.25f;
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private float movedDist = 0;
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private Vector3 prevPos;
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// Update is called once per frame
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void Update()
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{
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movedDist += Vector3.Distance(transform.position, prevPos);
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if (movedDist % StepInterval < 0.1f)
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{
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AudioManager.PlaySound("Footstep_" + UnityEngine.Random.Range(0, 6), transform.position, true).volume = Volume;
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}
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prevPos = transform.position;
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}
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}
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