fgm24/Assets/Scripts/Enemy/EnemyAnimationHandler.cs

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2024-02-03 10:52:24 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAnimationHandler : MonoBehaviour
{
Animator animator;
void Start()
{
animator = GetComponentInChildren<Animator>();
if (animator == animator.enabled)
animator.enabled = false;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
Strangle();
if (Input.GetKeyDown(KeyCode.G))
Die();
}
public void Strangle()
{
animator.enabled = true;
}
public void Die()
{
animator.SetTrigger("Die");
}
}