43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
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using UnityEngine.AI;
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using UnityEngine;
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using UnityEditor;
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using NavMeshPlus.Extensions;
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namespace NavMeshPlus.Editors.Extensions
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(CollectSourcesCache2d))]
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internal class CollectSourcesCache2dEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var surf = target as CollectSourcesCache2d;
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serializedObject.ApplyModifiedProperties();
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using (new EditorGUI.DisabledScope(!Application.isPlaying))
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("Sources:");
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if (Application.isPlaying)
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{
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GUILayout.Label(surf.SourcesCount.ToString());
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GUILayout.Label("Cached:");
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GUILayout.Label(surf.CahcheCount.ToString());
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("Actions:");
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if (GUILayout.Button("Update Mesh"))
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{
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surf.UpdateNavMesh();
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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}
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