fgm24/Assets/Scripts/Enemy/EnemyAnimationHandler.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAnimationHandler : MonoBehaviour
{
Animator animator;
void Start()
{
animator = GetComponentInChildren<Animator>();
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if (animator != animator.enabled)
animator.enabled = true;
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}
public void Strangle()
{
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animator.SetTrigger("Die");
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}
public void Die()
{
animator.SetTrigger("Die");
}
}