fgm24/Assets/Scripts/Enemy/ShootingRange.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootingRange : MonoBehaviour
{
public float range = 5f;
public LayerMask playerLayer;
public bool inRange = false;
void Update()
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
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inRange = true;
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//Debug.Log("in range");
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}
private void OnTriggerExit2D(Collider2D collision)
{
inRange=false;
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}
}