fgm24/Assets/Scripts/Managers/AudioManager/AudioLibraryObject.cs

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2024-02-04 01:34:18 +01:00
using System.Collections;
using System.Collections.Generic;
using System.IO.Enumeration;
using UnityEngine;
[CreateAssetMenu(fileName = "New AudioLibrary", menuName = "ZUtility/AudioLibrary")]
public class AudioLibraryObject : ScriptableObject
{
public AudioClip[] Clips;
}