2024-02-03 04:05:06 +01:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "data", menuName = "Zhen/SpawnerList")]
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public class EnemyList : ScriptableObject
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{
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public EnemyPrefabInfo[] List;
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}
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[Serializable]
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public struct EnemyPrefabInfo
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{
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2024-02-03 17:33:45 +01:00
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public GameObject[] prefabs;
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2024-02-03 04:05:06 +01:00
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public float Difficulty;
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}
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