22 lines
899 B
C#
22 lines
899 B
C#
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using UnityEditor;
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using UnityEngine;
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using NavMeshPlus.Extensions;
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using NavMeshPlus.Editors.Components;
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//***********************************************************************************
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// Contributed by author jl-randazzo github.com/jl-randazzo
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//***********************************************************************************
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namespace NavMeshPlus.Editors.Extensions
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{
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[CustomPropertyDrawer(typeof(NavMeshAgentAttribute))]
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public class NavMeshAgentAttributePropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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NavMeshComponentsGUIUtility.AgentTypePopup(position, label.text, property);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => NavMeshComponentsGUIUtility.IsAgentSelectionValid(property) ? 20 : 40;
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}
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}
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