2024-02-04 02:20:08 +01:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class FootStepSounder : MonoBehaviour
|
|
|
|
{
|
|
|
|
[SerializeField] private float StepInterval = 0.5f;
|
|
|
|
[SerializeField] private float Volume = 0.25f;
|
|
|
|
|
|
|
|
private float movedDist = 0;
|
|
|
|
private Vector3 prevPos;
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
movedDist += Vector3.Distance(transform.position, prevPos);
|
2024-02-04 08:36:45 +01:00
|
|
|
if (movedDist % StepInterval < 0.2f)
|
2024-02-04 02:20:08 +01:00
|
|
|
{
|
2024-02-04 08:36:45 +01:00
|
|
|
AudioManager.PlaySound("Footstep_" + UnityEngine.Random.Range(1, 6), transform.position).volume = Volume;
|
2024-02-04 02:20:08 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
prevPos = transform.position;
|
|
|
|
}
|
|
|
|
}
|