15 lines
340 B
C#
15 lines
340 B
C#
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using Unity.Netcode;
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[System.Serializable]
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public struct GameState : INetworkSerializable
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{
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public int tick;
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public NetworkRope nrope;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
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{
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serializer.SerializeValue(ref tick);
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nrope.NetworkSerialize(serializer);
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}
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}
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