Disable and reanble through script face-in image
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@ -4268,6 +4268,10 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: UI
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value: UI
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7320843173059553054, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: m_Enabled
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9075173710402410956, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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- target: {fileID: 9075173710402410956, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.x
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value: -9.998047
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value: -9.998047
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -16,6 +17,7 @@ public class Wait2SecondsToShow : MonoBehaviour
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void StartFade()
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void StartFade()
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{
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{
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canvas.enabled = true;
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StartCoroutine(FadeOut(2f));
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StartCoroutine(FadeOut(2f));
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}
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}
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