Disable and reanble through script face-in image
This commit is contained in:
parent
7ad364eb7a
commit
06c6c578a2
|
@ -4268,6 +4268,10 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: UI
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7320843173059553054, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||
propertyPath: m_Enabled
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9075173710402410956, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: -9.998047
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -16,6 +17,7 @@ public class Wait2SecondsToShow : MonoBehaviour
|
|||
|
||||
void StartFade()
|
||||
{
|
||||
canvas.enabled = true;
|
||||
StartCoroutine(FadeOut(2f));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue