music setup
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@ -665,7 +665,7 @@ MonoBehaviour:
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IngameMusic : MonoBehaviour
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{
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void Start()
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{
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AudioManager.PlaySound("Intro_Flatline", new Vector3(0f, 0f, 0f), false, false).volume = 1f;
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Invoke("PlayMusic", 3);
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}
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void PlayMusic()
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{
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AudioManager.PlaySound("Ingame_Theme", new Vector3(0f, 0f, 0f), false, false, true, true).volume = 1f;
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}
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}
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@ -0,0 +1,11 @@
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@ -27,8 +27,8 @@ public class MainMenuTransitionAnimation : MonoBehaviour
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yield return new WaitForSecondsRealtime(0.1f);
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}
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AudioManager.StopAllAudio();
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SceneManager.LoadScene(1);
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//SceneManager.sceneLoaded += () => AudioManager.Instance.
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//SceneManager.sceneLoaded += () => AudioManager.stop
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}
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}
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuitGame : MonoBehaviour
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{
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public void Quit()
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{
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Application.Quit();
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}
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}
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@ -0,0 +1,11 @@
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