Tweaked spawning speed
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@ -12,10 +12,11 @@ public class EnemySpawner : MonoBehaviour
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{
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// Shared
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public int Wave = 0;
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public float difficulty = 1;
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public float difficulty = 1f;
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// Inspector
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[SerializeField] private float difficultyIncreasePerWave = 0.1f;
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[SerializeField] private float difficultyMultiplyDecreasePerWave = 0.1f;
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[SerializeField] private float WaveTime = 20f;
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[SerializeField] private List<float> enemyDifficulties;
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[SerializeField] private float SpawnRadius = 10;
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@ -59,7 +60,11 @@ public class EnemySpawner : MonoBehaviour
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SpawnWave(difficulty);
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Wave++;
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difficulty *= difficultyIncreasePerWave + 1;
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if (difficultyIncreasePerWave > 1f)
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{
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difficultyIncreasePerWave -= difficultyMultiplyDecreasePerWave;
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difficulty *= difficultyIncreasePerWave + 1;
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}
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nextWaveRequested = false;
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timer = 0;
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}
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