simple line renderer
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@ -47,6 +47,9 @@ public class RopeSimulator : MonoBehaviour
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[SerializeField, Range(0f, 100f)]
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float pullForce = 20f;
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[Header("Rendering")]
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[SerializeField] LineRenderer lineRenderer;
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int[] order;
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public Vector2 testPos;
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@ -138,6 +141,11 @@ public class RopeSimulator : MonoBehaviour
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squezeDamageReceiver.TakeSquezeDamage(collider.Value);
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}
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// Update line renderer
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var positions = rope.points.Select(p => new Vector3(p.position.x, p.position.y, 0f)).ToArray();
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lineRenderer.positionCount = positions.Length;
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lineRenderer.SetPositions(positions);
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}
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private void OnDrawGizmos()
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