simple line renderer

This commit is contained in:
Sveske Juice 2024-02-02 16:25:34 -08:00
parent cca6af8109
commit 0f44990843
5 changed files with 278 additions and 0 deletions

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@ -47,6 +47,9 @@ public class RopeSimulator : MonoBehaviour
[SerializeField, Range(0f, 100f)] [SerializeField, Range(0f, 100f)]
float pullForce = 20f; float pullForce = 20f;
[Header("Rendering")]
[SerializeField] LineRenderer lineRenderer;
int[] order; int[] order;
public Vector2 testPos; public Vector2 testPos;
@ -138,6 +141,11 @@ public class RopeSimulator : MonoBehaviour
squezeDamageReceiver.TakeSquezeDamage(collider.Value); squezeDamageReceiver.TakeSquezeDamage(collider.Value);
} }
// Update line renderer
var positions = rope.points.Select(p => new Vector3(p.position.x, p.position.y, 0f)).ToArray();
lineRenderer.positionCount = positions.Length;
lineRenderer.SetPositions(positions);
} }
private void OnDrawGizmos() private void OnDrawGizmos()