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@ -1,5 +1,6 @@
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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public class Upgrade
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|
@ -35,10 +36,11 @@ public class Upgrader : MonoBehaviour
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public float mopSizeIncrease = 1.1f;
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public float speedIncrease = 1.1f;
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public int ropeIncrease = 2;
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public float ropeIncrease = 1.1f;
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public float healthIncrease = 1.1f;
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public float damageIncrease = 1.1f;
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public float bloodIncrease = 1.1f;
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public float reelIncrease = 1.1f;
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public int upgradeCost = 10000;
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|
@ -50,6 +52,10 @@ public class Upgrader : MonoBehaviour
|
|||
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private float acceptTime = 0f;
|
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|
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private Image background;
|
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|
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private Image[] upgradeImages = new Image[8];
|
||||
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
@ -58,11 +64,41 @@ public class Upgrader : MonoBehaviour
|
|||
|
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Player1Input = player1.GetComponent<PlayerInput>();
|
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Player2Input = player2.GetComponent<PlayerInput>();
|
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background = GetComponent<Image>();
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int idx = 0;
|
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foreach (Image i in GetComponentsInChildren<Image>())
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{
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if (i.gameObject.name.StartsWith("Upgrade"))
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upgradeImages[idx++] = i;
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}
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// Debug.Log("Found " + idx + " upgrades");
|
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upgrades = new Upgrades();
|
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}
|
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bool canUpgrade()
|
||||
{
|
||||
return bloodManager.score >= upgradeCost;
|
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// return bloodManager.score >= upgradeCost;
|
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return true;
|
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}
|
||||
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int getRegion(float x, float y, int regions)
|
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{
|
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if (x + y == 0)
|
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return -1;
|
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|
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float angle = Mathf.Atan2(x, -y) + Mathf.PI;
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float regionSize = (Mathf.PI * 2.0f) / ((float)regions);
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int region = (int)((((Mathf.PI * 2.0f) - angle) / regionSize) + 0.5f);
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if (region > regions - 1)
|
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return 0;
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return region;
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}
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// Update is called once per frame
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|
@ -70,10 +106,13 @@ public class Upgrader : MonoBehaviour
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{
|
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if (canUpgrade())
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{
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int p1a = (int)((Mathf.Atan2(Player1Input.look.y, Player1Input.look.x) / Mathf.PI * 2) * 8);
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int p2a = (int)((Mathf.Atan2(Player2Input.look.y, Player2Input.look.x) / Mathf.PI * 2) * 8);
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if (p1a == p2a)
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int p1a = getRegion(Player1Input.look.x, Player1Input.look.y, 8);
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int p2a = getRegion(Player2Input.look.x, Player2Input.look.y, 8);
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|
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Debug.Log(p1a);
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|
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if (p1a != -1 && p2a == p1a)
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{
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if (acceptTime > 2f)
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{
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||||
|
@ -95,7 +134,7 @@ public class Upgrader : MonoBehaviour
|
|||
DamageUpgrade();
|
||||
break;
|
||||
case 5:
|
||||
BloodUpgrade();
|
||||
BloodUpgrade();
|
||||
break;
|
||||
case 6:
|
||||
ReelUpgrade();
|
||||
|
@ -108,10 +147,30 @@ public class Upgrader : MonoBehaviour
|
|||
acceptTime = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
acceptTime += Time.deltaTime;
|
||||
|
||||
foreach (Image i in upgradeImages)
|
||||
{
|
||||
i.fillAmount = 1f;
|
||||
}
|
||||
|
||||
upgradeImages[p1a].fillAmount = acceptTime / 2f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (acceptTime > 0f)
|
||||
{
|
||||
foreach (Image i in upgradeImages)
|
||||
{
|
||||
i.fillAmount = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
acceptTime = 0f;
|
||||
// background.fillAmount = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
||||
|
@ -136,6 +195,7 @@ public class Upgrader : MonoBehaviour
|
|||
public void RopeUpgrade()
|
||||
{
|
||||
// todo: public methods
|
||||
rope.ropeMaxLength *= ropeIncrease;
|
||||
upgrades.ropeUpgrade.amount++;
|
||||
}
|
||||
|
||||
|
@ -152,6 +212,7 @@ public class Upgrader : MonoBehaviour
|
|||
public void DamageUpgrade()
|
||||
{
|
||||
// todo: public rope methods
|
||||
// rope.da
|
||||
upgrades.damageUpgrade.amount++;
|
||||
}
|
||||
|
||||
|
@ -164,6 +225,7 @@ public class Upgrader : MonoBehaviour
|
|||
public void ReelUpgrade()
|
||||
{
|
||||
// todo rope methods
|
||||
rope.ropeExtendSpeed *= reelIncrease;
|
||||
upgrades.reelUpgrade.amount++;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue