This commit is contained in:
BOT Alex 2024-02-03 21:04:35 +01:00
commit 1257b134d3
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View File

@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class Upgrade
@ -35,10 +36,11 @@ public class Upgrader : MonoBehaviour
public float mopSizeIncrease = 1.1f;
public float speedIncrease = 1.1f;
public int ropeIncrease = 2;
public float ropeIncrease = 1.1f;
public float healthIncrease = 1.1f;
public float damageIncrease = 1.1f;
public float bloodIncrease = 1.1f;
public float reelIncrease = 1.1f;
public int upgradeCost = 10000;
@ -50,6 +52,10 @@ public class Upgrader : MonoBehaviour
private float acceptTime = 0f;
private Image background;
private Image[] upgradeImages = new Image[8];
// Start is called before the first frame update
void Start()
{
@ -58,11 +64,41 @@ public class Upgrader : MonoBehaviour
Player1Input = player1.GetComponent<PlayerInput>();
Player2Input = player2.GetComponent<PlayerInput>();
background = GetComponent<Image>();
int idx = 0;
foreach (Image i in GetComponentsInChildren<Image>())
{
if (i.gameObject.name.StartsWith("Upgrade"))
upgradeImages[idx++] = i;
}
// Debug.Log("Found " + idx + " upgrades");
upgrades = new Upgrades();
}
bool canUpgrade()
{
return bloodManager.score >= upgradeCost;
// return bloodManager.score >= upgradeCost;
return true;
}
int getRegion(float x, float y, int regions)
{
if (x + y == 0)
return -1;
float angle = Mathf.Atan2(x, -y) + Mathf.PI;
float regionSize = (Mathf.PI * 2.0f) / ((float)regions);
int region = (int)((((Mathf.PI * 2.0f) - angle) / regionSize) + 0.5f);
if (region > regions - 1)
return 0;
return region;
}
// Update is called once per frame
@ -70,10 +106,13 @@ public class Upgrader : MonoBehaviour
{
if (canUpgrade())
{
int p1a = (int)((Mathf.Atan2(Player1Input.look.y, Player1Input.look.x) / Mathf.PI * 2) * 8);
int p2a = (int)((Mathf.Atan2(Player2Input.look.y, Player2Input.look.x) / Mathf.PI * 2) * 8);
if (p1a == p2a)
int p1a = getRegion(Player1Input.look.x, Player1Input.look.y, 8);
int p2a = getRegion(Player2Input.look.x, Player2Input.look.y, 8);
Debug.Log(p1a);
if (p1a != -1 && p2a == p1a)
{
if (acceptTime > 2f)
{
@ -95,7 +134,7 @@ public class Upgrader : MonoBehaviour
DamageUpgrade();
break;
case 5:
BloodUpgrade();
BloodUpgrade();
break;
case 6:
ReelUpgrade();
@ -108,10 +147,30 @@ public class Upgrader : MonoBehaviour
acceptTime = 0f;
}
else
{
acceptTime += Time.deltaTime;
foreach (Image i in upgradeImages)
{
i.fillAmount = 1f;
}
upgradeImages[p1a].fillAmount = acceptTime / 2f;
}
}
else
{
if (acceptTime > 0f)
{
foreach (Image i in upgradeImages)
{
i.fillAmount = 1f;
}
}
acceptTime = 0f;
// background.fillAmount = 0f;
}
}
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
@ -136,6 +195,7 @@ public class Upgrader : MonoBehaviour
public void RopeUpgrade()
{
// todo: public methods
rope.ropeMaxLength *= ropeIncrease;
upgrades.ropeUpgrade.amount++;
}
@ -152,6 +212,7 @@ public class Upgrader : MonoBehaviour
public void DamageUpgrade()
{
// todo: public rope methods
// rope.da
upgrades.damageUpgrade.amount++;
}
@ -164,6 +225,7 @@ public class Upgrader : MonoBehaviour
public void ReelUpgrade()
{
// todo rope methods
rope.ropeExtendSpeed *= reelIncrease;
upgrades.reelUpgrade.amount++;
}