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distBetweenRopePoints: 0.35
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ropeShrinkSpeed: 15
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GameObject:
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@ -1,5 +1,6 @@
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Upgrade
|
public class Upgrade
|
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|
@ -35,10 +36,11 @@ public class Upgrader : MonoBehaviour
|
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|
|
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public float mopSizeIncrease = 1.1f;
|
public float mopSizeIncrease = 1.1f;
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public float speedIncrease = 1.1f;
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public float speedIncrease = 1.1f;
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public int ropeIncrease = 2;
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public float ropeIncrease = 1.1f;
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public float healthIncrease = 1.1f;
|
public float healthIncrease = 1.1f;
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public float damageIncrease = 1.1f;
|
public float damageIncrease = 1.1f;
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public float bloodIncrease = 1.1f;
|
public float bloodIncrease = 1.1f;
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|
public float reelIncrease = 1.1f;
|
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|
|
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public int upgradeCost = 10000;
|
public int upgradeCost = 10000;
|
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|
|
||||||
|
@ -50,6 +52,10 @@ public class Upgrader : MonoBehaviour
|
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|
|
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private float acceptTime = 0f;
|
private float acceptTime = 0f;
|
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|
|
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|
private Image background;
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|
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|
private Image[] upgradeImages = new Image[8];
|
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|
|
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// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
|
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{
|
{
|
||||||
|
@ -58,11 +64,41 @@ public class Upgrader : MonoBehaviour
|
||||||
|
|
||||||
Player1Input = player1.GetComponent<PlayerInput>();
|
Player1Input = player1.GetComponent<PlayerInput>();
|
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Player2Input = player2.GetComponent<PlayerInput>();
|
Player2Input = player2.GetComponent<PlayerInput>();
|
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|
|
||||||
|
background = GetComponent<Image>();
|
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|
|
||||||
|
int idx = 0;
|
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|
|
||||||
|
foreach (Image i in GetComponentsInChildren<Image>())
|
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|
{
|
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|
if (i.gameObject.name.StartsWith("Upgrade"))
|
||||||
|
upgradeImages[idx++] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Debug.Log("Found " + idx + " upgrades");
|
||||||
|
|
||||||
|
upgrades = new Upgrades();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool canUpgrade()
|
bool canUpgrade()
|
||||||
{
|
{
|
||||||
return bloodManager.score >= upgradeCost;
|
// return bloodManager.score >= upgradeCost;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getRegion(float x, float y, int regions)
|
||||||
|
{
|
||||||
|
if (x + y == 0)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
float angle = Mathf.Atan2(x, -y) + Mathf.PI;
|
||||||
|
float regionSize = (Mathf.PI * 2.0f) / ((float)regions);
|
||||||
|
int region = (int)((((Mathf.PI * 2.0f) - angle) / regionSize) + 0.5f);
|
||||||
|
|
||||||
|
if (region > regions - 1)
|
||||||
|
return 0;
|
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|
|
||||||
|
return region;
|
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}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -70,10 +106,13 @@ public class Upgrader : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (canUpgrade())
|
if (canUpgrade())
|
||||||
{
|
{
|
||||||
int p1a = (int)((Mathf.Atan2(Player1Input.look.y, Player1Input.look.x) / Mathf.PI * 2) * 8);
|
|
||||||
int p2a = (int)((Mathf.Atan2(Player2Input.look.y, Player2Input.look.x) / Mathf.PI * 2) * 8);
|
|
||||||
|
|
||||||
if (p1a == p2a)
|
int p1a = getRegion(Player1Input.look.x, Player1Input.look.y, 8);
|
||||||
|
int p2a = getRegion(Player2Input.look.x, Player2Input.look.y, 8);
|
||||||
|
|
||||||
|
Debug.Log(p1a);
|
||||||
|
|
||||||
|
if (p1a != -1 && p2a == p1a)
|
||||||
{
|
{
|
||||||
if (acceptTime > 2f)
|
if (acceptTime > 2f)
|
||||||
{
|
{
|
||||||
|
@ -95,7 +134,7 @@ public class Upgrader : MonoBehaviour
|
||||||
DamageUpgrade();
|
DamageUpgrade();
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
BloodUpgrade();
|
BloodUpgrade();
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
ReelUpgrade();
|
ReelUpgrade();
|
||||||
|
@ -108,10 +147,30 @@ public class Upgrader : MonoBehaviour
|
||||||
acceptTime = 0f;
|
acceptTime = 0f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
acceptTime += Time.deltaTime;
|
acceptTime += Time.deltaTime;
|
||||||
|
|
||||||
|
foreach (Image i in upgradeImages)
|
||||||
|
{
|
||||||
|
i.fillAmount = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
upgradeImages[p1a].fillAmount = acceptTime / 2f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
if (acceptTime > 0f)
|
||||||
|
{
|
||||||
|
foreach (Image i in upgradeImages)
|
||||||
|
{
|
||||||
|
i.fillAmount = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
acceptTime = 0f;
|
acceptTime = 0f;
|
||||||
|
// background.fillAmount = 0f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
||||||
|
@ -136,6 +195,7 @@ public class Upgrader : MonoBehaviour
|
||||||
public void RopeUpgrade()
|
public void RopeUpgrade()
|
||||||
{
|
{
|
||||||
// todo: public methods
|
// todo: public methods
|
||||||
|
rope.ropeMaxLength *= ropeIncrease;
|
||||||
upgrades.ropeUpgrade.amount++;
|
upgrades.ropeUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -152,6 +212,7 @@ public class Upgrader : MonoBehaviour
|
||||||
public void DamageUpgrade()
|
public void DamageUpgrade()
|
||||||
{
|
{
|
||||||
// todo: public rope methods
|
// todo: public rope methods
|
||||||
|
// rope.da
|
||||||
upgrades.damageUpgrade.amount++;
|
upgrades.damageUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -164,6 +225,7 @@ public class Upgrader : MonoBehaviour
|
||||||
public void ReelUpgrade()
|
public void ReelUpgrade()
|
||||||
{
|
{
|
||||||
// todo rope methods
|
// todo rope methods
|
||||||
|
rope.ropeExtendSpeed *= reelIncrease;
|
||||||
upgrades.reelUpgrade.amount++;
|
upgrades.reelUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue