Update PlayerMovement.cs
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@ -50,14 +50,6 @@ public class PlayerMovement : MonoBehaviour
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pad.SetLightBarColor(Color.red);
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}
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}
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void Update()
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{
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if (playerInput.movement != Vector2.zero)
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{
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animationHandler.Run();
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}
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}
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private void FixedUpdate()
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{
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if (whipAttack.IsBeingWhipped)
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