diff --git a/Assets/Scripts/Rumbling/RumbleManager.cs b/Assets/Scripts/Rumbling/RumbleManager.cs index 995dde0..100a380 100644 --- a/Assets/Scripts/Rumbling/RumbleManager.cs +++ b/Assets/Scripts/Rumbling/RumbleManager.cs @@ -4,6 +4,8 @@ using UnityEngine.InputSystem; public class RumbleManager : MonoBehaviour { + public bool DoRubling = true; + public static RumbleManager Instance { get; private set; } public static Gamepad[] pads; @@ -54,7 +56,7 @@ public class RumbleManager : MonoBehaviour bool initialized = false; private void Update() { - if (!initialized) return; + if (!initialized || !DoRubling) return; foreach (var player in playerRumbles.Keys) {