Tried to finish WaveUI
This commit is contained in:
parent
2129a89a6a
commit
1c10e953f8
|
@ -1359,8 +1359,10 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 84bc2d619ed39294a84a697578c0d3f6, type: 3}
|
m_Script: {fileID: 11500000, guid: 84bc2d619ed39294a84a697578c0d3f6, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
spawner: {fileID: 0}
|
||||||
slider: {fileID: 6134467867004299163}
|
slider: {fileID: 6134467867004299163}
|
||||||
waveText: {fileID: 5636459425788774448}
|
waveText: {fileID: 5636459425788774448}
|
||||||
|
waveTextDisplayTime: 3
|
||||||
--- !u!1 &7671763227494701576
|
--- !u!1 &7671763227494701576
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -13,7 +13,7 @@ public class WaveUI : MonoBehaviour
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
waveText.gameObject.SetActive(false);
|
waveText.color = new Color(1, 1, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int prevWave = 0;
|
int prevWave = 0;
|
||||||
|
@ -31,11 +31,24 @@ public class WaveUI : MonoBehaviour
|
||||||
|
|
||||||
IEnumerator ShowWave()
|
IEnumerator ShowWave()
|
||||||
{
|
{
|
||||||
waveText.gameObject.SetActive(true);
|
Color color = new Color(1, 1, 1, 0);
|
||||||
|
while (color.a > 1)
|
||||||
|
{
|
||||||
|
waveText.color = color;
|
||||||
|
color.a += 0.05f;
|
||||||
|
yield return new WaitForSecondsRealtime(0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
waveText.text = $"Wave: {spawner.Wave}";
|
waveText.text = $"Wave: {spawner.Wave}";
|
||||||
|
|
||||||
yield return new WaitForSecondsRealtime(waveTextDisplayTime);
|
yield return new WaitForSecondsRealtime(waveTextDisplayTime);
|
||||||
|
|
||||||
waveText.gameObject.SetActive(false);
|
color = new Color(1, 1, 1, 1);
|
||||||
|
while (color.a <= 0)
|
||||||
|
{
|
||||||
|
waveText.color = color;
|
||||||
|
color.a -= 0.05f;
|
||||||
|
yield return new WaitForSecondsRealtime(0.1f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue