Tweaked upgrade prices and fixed horrendous Upgrader.cs keyboard port 💀
This commit is contained in:
parent
59415a34c0
commit
2a497e709b
|
@ -4156,10 +4156,30 @@ PrefabInstance:
|
||||||
propertyPath: bloodManager
|
propertyPath: bloodManager
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 640312359}
|
objectReference: {fileID: 640312359}
|
||||||
|
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
|
propertyPath: reelIncrease
|
||||||
|
value: 1.2
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
propertyPath: ropeIncrease
|
propertyPath: ropeIncrease
|
||||||
value: 1.1
|
value: 1.1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
|
propertyPath: bloodIncrease
|
||||||
|
value: 1.15
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
|
propertyPath: damageIncrease
|
||||||
|
value: 1.5
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
|
propertyPath: healthIncrease
|
||||||
|
value: 1.25
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
|
propertyPath: mopSizeIncrease
|
||||||
|
value: 1.5
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2603779566095873902, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
- target: {fileID: 2603779566095873902, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
|
||||||
value: 0
|
value: 0
|
||||||
|
|
|
@ -115,62 +115,6 @@ public class Upgrader : MonoBehaviour
|
||||||
|
|
||||||
if (canUpgrade())
|
if (canUpgrade())
|
||||||
{
|
{
|
||||||
//keyboard upgrade
|
|
||||||
if (Input.GetKeyUp(KeyCode.Alpha1))
|
|
||||||
{
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
UpgradeMopSize();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha2))
|
|
||||||
{
|
|
||||||
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
UpgradeSpeed();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha3))
|
|
||||||
{
|
|
||||||
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
RopeUpgrade();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha4))
|
|
||||||
{
|
|
||||||
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
HealthUpgrade();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha5))
|
|
||||||
{
|
|
||||||
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
DamageUpgrade();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha6))
|
|
||||||
{
|
|
||||||
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
BloodUpgrade();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha7))
|
|
||||||
{
|
|
||||||
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
ReelUpgrade();
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyUp(KeyCode.Alpha8))
|
|
||||||
{
|
|
||||||
ReviveUpgrade();
|
|
||||||
bloodManager.score -= upgradeCost;
|
|
||||||
upgradeCost = (int)(upgradeCost * 1.2f);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!prevCouldUpgrade)
|
if (!prevCouldUpgrade)
|
||||||
{
|
{
|
||||||
|
@ -187,6 +131,40 @@ public class Upgrader : MonoBehaviour
|
||||||
int p1a = getRegion(Player1Input.look.x, Player1Input.look.y, 8);
|
int p1a = getRegion(Player1Input.look.x, Player1Input.look.y, 8);
|
||||||
int p2a = getRegion(Player2Input.look.x, Player2Input.look.y, 8);
|
int p2a = getRegion(Player2Input.look.x, Player2Input.look.y, 8);
|
||||||
|
|
||||||
|
//keyboard upgrade
|
||||||
|
if (Input.GetKey(KeyCode.Alpha1))
|
||||||
|
{
|
||||||
|
p1a = p2a = 0;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha2))
|
||||||
|
{
|
||||||
|
p1a = p2a = 1;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha3))
|
||||||
|
{
|
||||||
|
p1a = p2a = 2;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha4))
|
||||||
|
{
|
||||||
|
p1a = p2a = 3;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha5))
|
||||||
|
{
|
||||||
|
p1a = p2a = 4;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha6))
|
||||||
|
{
|
||||||
|
p1a = p2a = 5;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha7))
|
||||||
|
{
|
||||||
|
p1a = p2a = 6;
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.Alpha8))
|
||||||
|
{
|
||||||
|
p1a = p2a = 7;
|
||||||
|
}
|
||||||
|
|
||||||
if (p1a != -1 && p2a == p1a)
|
if (p1a != -1 && p2a == p1a)
|
||||||
{
|
{
|
||||||
if (acceptTime > 2f)
|
if (acceptTime > 2f)
|
||||||
|
|
Loading…
Reference in New Issue