Tweaked upgrade prices and fixed horrendous Upgrader.cs keyboard port 💀
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@ -4156,10 +4156,30 @@ PrefabInstance:
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propertyPath: bloodManager
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value:
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objectReference: {fileID: 640312359}
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- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: reelIncrease
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value: 1.2
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objectReference: {fileID: 0}
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- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: ropeIncrease
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value: 1.1
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objectReference: {fileID: 0}
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- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: bloodIncrease
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value: 1.15
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objectReference: {fileID: 0}
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- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: damageIncrease
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value: 1.5
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objectReference: {fileID: 0}
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- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: healthIncrease
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value: 1.25
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objectReference: {fileID: 0}
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- target: {fileID: 2458716502903188221, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: mopSizeIncrease
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value: 1.5
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objectReference: {fileID: 0}
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- target: {fileID: 2603779566095873902, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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propertyPath: m_Pivot.x
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value: 0
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@ -115,62 +115,6 @@ public class Upgrader : MonoBehaviour
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if (canUpgrade())
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{
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//keyboard upgrade
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if (Input.GetKeyUp(KeyCode.Alpha1))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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UpgradeMopSize();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha2))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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UpgradeSpeed();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha3))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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RopeUpgrade();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha4))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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HealthUpgrade();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha5))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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DamageUpgrade();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha6))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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BloodUpgrade();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha7))
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{
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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ReelUpgrade();
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}
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else if (Input.GetKeyUp(KeyCode.Alpha8))
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{
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ReviveUpgrade();
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bloodManager.score -= upgradeCost;
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upgradeCost = (int)(upgradeCost * 1.2f);
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}
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if (!prevCouldUpgrade)
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{
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@ -187,6 +131,40 @@ public class Upgrader : MonoBehaviour
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int p1a = getRegion(Player1Input.look.x, Player1Input.look.y, 8);
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int p2a = getRegion(Player2Input.look.x, Player2Input.look.y, 8);
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//keyboard upgrade
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if (Input.GetKey(KeyCode.Alpha1))
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{
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p1a = p2a = 0;
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}
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else if (Input.GetKey(KeyCode.Alpha2))
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{
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p1a = p2a = 1;
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}
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else if (Input.GetKey(KeyCode.Alpha3))
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{
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p1a = p2a = 2;
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}
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else if (Input.GetKey(KeyCode.Alpha4))
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{
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p1a = p2a = 3;
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}
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else if (Input.GetKey(KeyCode.Alpha5))
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{
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p1a = p2a = 4;
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}
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else if (Input.GetKey(KeyCode.Alpha6))
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{
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p1a = p2a = 5;
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}
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else if (Input.GetKey(KeyCode.Alpha7))
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{
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p1a = p2a = 6;
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}
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else if (Input.GetKey(KeyCode.Alpha8))
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{
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p1a = p2a = 7;
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}
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if (p1a != -1 && p2a == p1a)
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{
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if (acceptTime > 2f)
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