Started debugging snorre's blood shit. (Partly working)

This commit is contained in:
BOTAlex 2024-06-01 16:32:54 +02:00
parent 2626dde244
commit 2d93c013d4
2 changed files with 12 additions and 6 deletions

View File

@ -4128,7 +4128,6 @@ MonoBehaviour:
difficultyIncreasePerWave: 3 difficultyIncreasePerWave: 3
WaveTime: 20 WaveTime: 20
SpawnRadius: 22.6 SpawnRadius: 22.6
NumEnemies: 6
initialSpawnDelay: 5 initialSpawnDelay: 5
SpawnCenter: {fileID: 5796191506433166635} SpawnCenter: {fileID: 5796191506433166635}
timer: 0 timer: 0

View File

@ -147,17 +147,24 @@ public class BloodComputeShader : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (!gameHasStarted) return; if (Input.GetKeyDown(KeyCode.B))
createBloodTest(1000);
Assert.IsNotNull(mop1); //if (!gameHasStarted) return;
Assert.IsNotNull(mop2);
//Assert.IsNotNull(mop1);
//Assert.IsNotNull(mop2);
bloodCompute.SetFloat("deltaTime", Time.deltaTime); bloodCompute.SetFloat("deltaTime", Time.deltaTime);
bloodCompute.SetInt("numParticles", numParticles); bloodCompute.SetInt("numParticles", numParticles);
bloodCompute.SetFloat("size", size); bloodCompute.SetFloat("size", size);
bloodCompute.SetFloat("gravity", 9.8f); bloodCompute.SetFloat("gravity", 9.8f);
bloodCompute.SetVector("mop1Pos", mop1.transform.position); //bloodCompute.SetVector("mop1Pos", mop1.transform.position);
bloodCompute.SetVector("mop2Pos", mop2.transform.position); //bloodCompute.SetVector("mop2Pos", mop2.transform.position);
bloodCompute.SetVector("mop1Pos", Vector3.zero); // Debug
bloodCompute.SetVector("mop2Pos", Vector3.zero);
bloodCompute.SetFloat("CleanRadius", CleanRadius); bloodCompute.SetFloat("CleanRadius", CleanRadius);
// if (Input.GetKeyUp(KeyCode.Alpha9)) { // if (Input.GetKeyUp(KeyCode.Alpha9)) {