timer
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@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SurvivalTimer : MonoBehaviour
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{
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[SerializeField] TextMeshProUGUI timerText;
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float elapsedTime;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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elapsedTime += Time.deltaTime;
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int minutes = Mathf.FloorToInt(elapsedTime / 60);
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int seconds = Mathf.FloorToInt(elapsedTime % 60);
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timerText.text = string.Format("{00:00}:{01:00}", minutes, seconds);
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}
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}
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