Added footsteps
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@ -1774,6 +1777,9 @@ PrefabInstance:
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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@ -35,7 +36,7 @@ public class AudioManager : MonoBehaviour
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return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
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return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
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}
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}
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public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool is3D, bool loop = false, bool fadeIn = false)
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public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool is3D = true, bool loop = false, bool fadeIn = false)
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{
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{
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if (Instance == null)
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if (Instance == null)
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{
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{
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@ -48,6 +49,7 @@ public class AudioManager : MonoBehaviour
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audioSource.loop = loop;
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audioSource.loop = loop;
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audioSource.clip = FindAudioClip(nameOfClip);
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audioSource.clip = FindAudioClip(nameOfClip);
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sourceObject.transform.position = sourcePos;
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sourceObject.transform.position = sourcePos;
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sourceObject.transform.parent = Instance.transform;
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if (is3D)
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if (is3D)
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{
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{
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@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FootStepSounder : MonoBehaviour
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{
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[SerializeField] private float StepInterval = 0.5f;
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[SerializeField] private float Volume = 0.25f;
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private float movedDist = 0;
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private Vector3 prevPos;
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// Update is called once per frame
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void Update()
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{
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movedDist += Vector3.Distance(transform.position, prevPos);
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if (movedDist % StepInterval < 0.1f)
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{
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AudioManager.PlaySound("Footstep_" + UnityEngine.Random.Range(0, 6), transform.position, true).volume = Volume;
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}
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prevPos = transform.position;
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}
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}
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@ -0,0 +1,11 @@
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