Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24
This commit is contained in:
commit
364aaced8b
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@ -226,6 +226,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
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m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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animationHandler: {fileID: 3878447480781341932}
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moveSpeed: 70
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moveSpeed: 70
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stepCooldown: 0.2
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stepCooldown: 0.2
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stepVibrationTime: 0.05
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stepVibrationTime: 0.05
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@ -226,6 +226,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
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m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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animationHandler: {fileID: 3878447480781341932}
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moveSpeed: 65
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moveSpeed: 65
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stepCooldown: 0.2
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stepCooldown: 0.2
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stepVibrationTime: 0.05
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stepVibrationTime: 0.05
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@ -7,6 +7,7 @@ using System.Linq;
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[RequireComponent(typeof(PlayerInput))]
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[RequireComponent(typeof(PlayerInput))]
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public class PlayerMovement : MonoBehaviour
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public class PlayerMovement : MonoBehaviour
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{
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{
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public PlayerAnimationHandler animationHandler;
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public float moveSpeed = 5f;
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public float moveSpeed = 5f;
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private Rigidbody2D rb;
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private Rigidbody2D rb;
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@ -48,7 +49,7 @@ public class PlayerMovement : MonoBehaviour
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if (playerInput.movement != Vector2.zero)
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if (playerInput.movement != Vector2.zero)
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{
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{
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RumbleWalk();
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RumbleWalk();
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GetComponent<PlayerAnimationHandler>().Run();
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animationHandler.Run();
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}
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}
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}
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}
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private void FixedUpdate()
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private void FixedUpdate()
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@ -263,7 +263,10 @@ public class RopeSimulator : MonoBehaviour
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// Handle squeze kills
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// Handle squeze kills
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foreach (var collider in colliderToSquezeForce)
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foreach (var collider in colliderToSquezeForce)
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{
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{
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ISquezeDamageReceiver squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
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ISquezeDamageReceiver squezeDamageReceiver = collider.Key.transform.root.GetComponent<ISquezeDamageReceiver>();
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if (squezeDamageReceiver == null)
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squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
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if (squezeDamageReceiver == null) continue;
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if (squezeDamageReceiver == null) continue;
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squezeDamageReceiver.TakeSquezeDamage(collider.Value * squezeDamage);
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squezeDamageReceiver.TakeSquezeDamage(collider.Value * squezeDamage);
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