This commit is contained in:
BOT Alex 2024-02-04 09:27:46 +01:00
parent ff0ee1a1b6
commit 37a75b5c15
26 changed files with 533 additions and 37 deletions

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@ -31,7 +31,6 @@ public class InstantiateOverTime : MonoBehaviour
private float CanShootTime; private float CanShootTime;
public GameObject projectile; public GameObject projectile;
public ShootingRange shootingRange;
public List<BulletPatternSequence> Patterns; public List<BulletPatternSequence> Patterns;
BulletPatternSequence _CurrentSequence; BulletPatternSequence _CurrentSequence;
@ -42,7 +41,7 @@ public class InstantiateOverTime : MonoBehaviour
private void Update() private void Update()
{ {
if (CanShootTime < Time.time && shootingRange.inRange) // We are allowed to shoot if (CanShootTime < Time.time) // We are allowed to shoot
{ {
BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern]; BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern];

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@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootingRange : MonoBehaviour
{
public float range = 5f;
public LayerMask playerLayer;
public bool inRange = false;
void Update()
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
inRange = true;
//Debug.Log("in range");
}
private void OnTriggerExit2D(Collider2D collision)
{
inRange=false;
}
}

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