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@ -31,7 +31,6 @@ public class InstantiateOverTime : MonoBehaviour
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private float CanShootTime;
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public GameObject projectile;
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public ShootingRange shootingRange;
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public List<BulletPatternSequence> Patterns;
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private void Update()
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{
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if (CanShootTime < Time.time && shootingRange.inRange) // We are allowed to shoot
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if (CanShootTime < Time.time) // We are allowed to shoot
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{
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@ -1,24 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShootingRange : MonoBehaviour
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{
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public float range = 5f;
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public LayerMask playerLayer;
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public bool inRange = false;
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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inRange = true;
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//Debug.Log("in range");
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}
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private void OnTriggerExit2D(Collider2D collision)
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Loading…
Reference in New Issue