Merge remote-tracking branch 'origin/main'

This commit is contained in:
SpoodyTheOne 2024-02-04 10:31:56 +01:00
commit 3ac2466bd4
8 changed files with 237 additions and 15 deletions

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@ -27,7 +27,7 @@ public class EnemyPathFinding : MonoBehaviour
private void Rumble()
{
RumbleManager.StartRumble(-1, 1f, 1f, 0.5f);
RumbleManager.StartRumble(-1, 0.5f, 0.5f, 0.25f);
}
private void Update()

View File

@ -3,6 +3,7 @@ using UnityEngine.Events;
using TMPro;
using System;
using UnityUtils;
using System.Collections;
public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
{
@ -32,6 +33,27 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
void Awake()
{
currentHealth = maxHealth;
OnHealthChange.AddListener((_, _) => showRedTint = 1);
StartCoroutine(RedTintLoop());
}
float showRedTint = 0;
private IEnumerator RedTintLoop()
{
SpriteRenderer sr = GetComponentInChildren<SpriteRenderer>();
while (true)
{
if (showRedTint < 0.1f)
{
yield return new WaitForSecondsRealtime(0.1f);
continue;
}
sr.color = Color.red;
yield return new WaitForSecondsRealtime(0.1f);
sr.color = Color.white;
yield return new WaitForSecondsRealtime(0.1f);
}
}
void Update()

View File

@ -17,7 +17,7 @@ public class PlayerAnimationHandler : MonoBehaviour
}
public void Run(bool state)
{
animator.SetBool("IsRunning", state);
animator.SetBool("RunMop", state);
}
public void Swing(bool state)
{

View File

@ -27,10 +27,8 @@ public class RopeRumbling : MonoBehaviour
{
this.enabled = false;
}
else
{
}
//StartCoroutine(RumbleLoop());
hasInit = true;
}
@ -42,7 +40,25 @@ public class RopeRumbling : MonoBehaviour
float ropeClamed = Mathf.Max(0, rope.Overshoot);
float sensitive_mapped = ropeClamed.Remap(0.2f, 1f, 0f, MaxVibration);
float mapped = ropeClamed.Remap(0.9f, 1f, 0f, MaxVibration);
RumbleManager.StartRumble(-1, 0, sensitive_mapped, 0.1f);
float mapped = ropeClamed.Remap(0.5f, 1f, 0f, MaxVibration);
RumbleManager.StartRumble(-1, mapped, sensitive_mapped, 0.1f);
//float ropeClamed = Mathf.Max(0, rope.Overshoot);
//float sensitive_mapped = ropeClamed.Remap(0.2f, 0.8f, 0f, MaxVibration);
//float mapped = ropeClamed.Remap(0.9f, 1f, 0f, MaxVibration);
//rumbleStrength = sensitive_mapped;
}
//float rumbleStrength = 0;
//private IEnumerator RumbleLoop()
//{
// while (true)
// {
// if (rumbleStrength > 0.1f)
// {
// RumbleManager.StartRumble(-1, 0, rumbleStrength, 0.025f);
// }
// yield return new WaitForSecondsRealtime(0.2f);
// }
//}
}

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@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenuUI;
Gamepad pad;
// Variable to keep track of the game's pause state
private bool isPaused = false;
private void Start()
{
if (pauseMenuUI.activeSelf)
pauseMenuUI.SetActive(false);
}
void Update()
{
//for (int i = 0; i < Gamepad.all.Count; i++)
// if(Gamepad.all[i].selectButton)
// Check if the Escape key is pressed
if (Input.GetKeyDown(KeyCode.Escape))
{
if (isPaused)
{
ResumeGame();
}
else
{
PauseGame();
}
}
}
// Method to resume the game
public void ResumeGame()
{
// Hide the pause menu
pauseMenuUI.SetActive(false);
// Set the time scale to 1 to resume normal gameplay
Time.timeScale = 1f;
// Update the pause state
isPaused = false;
}
// Method to pause the game
public void PauseGame()
{
// Show the pause menu
pauseMenuUI.SetActive(true);
// Set the time scale to 0 to pause the game
Time.timeScale = 0f;
// Update the pause state
isPaused = true;
}
}

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