Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
3cc55a9b74
|
@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -90,7 +90,7 @@ AnimationClip:
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@ -112,7 +112,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -200,7 +200,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -90,7 +90,7 @@ AnimationClip:
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m_AdditiveReferencePoseClip: {fileID: 0}
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@ -112,7 +112,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -200,7 +200,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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@ -62,7 +62,7 @@ AnimatorStateTransition:
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@ -119,13 +119,13 @@ AnimatorController:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,16 @@ AnimationClip:
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@ -47,10 +56,10 @@ AnimationClip:
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@ -83,14 +92,14 @@ AnimationClip:
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@ -112,7 +121,7 @@ AnimationClip:
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@ -200,7 +236,7 @@ AnimationClip:
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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time: 0
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: -1, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -115,7 +115,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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outSlope: 0
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -115,7 +115,7 @@ AnimationClip:
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m_Curve:
|
m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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||||||
|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: 0
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -115,7 +115,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0
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time: 0
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: 0
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value: -1
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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time: 0
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|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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time: 0
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value: {x: -2.2, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.3
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value: {x: 0, y: 0, z: 0}
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value: {x: -2.2, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
|
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- serializedVersion: 3
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time: 0
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value: -2.2
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
|
||||||
|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: 0
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value: -2.2
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|
outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
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time: 0
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value: 0
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value: -2.2
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tangentMode: 136
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|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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time: 0
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value: {x: -2.2, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
|
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tangentMode: 0
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tangentMode: 0
|
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|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 0, y: 0, z: 0}
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value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
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|
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|
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time: 0
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value: -2.2
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outSlope: 0
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tangentMode: 136
|
tangentMode: 136
|
||||||
|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0.3
|
time: 0.3
|
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value: 0
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value: -2.2
|
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|
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|
outSlope: 0
|
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tangentMode: 136
|
tangentMode: 136
|
||||||
|
|
|
@ -20,7 +20,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0
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time: 0
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value: {x: 0, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -97,7 +97,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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|
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time: 0
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value: 0
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value: -2.2
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inSlope: 0
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tangentMode: 136
|
tangentMode: 136
|
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|
|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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|
- serializedVersion: 3
|
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time: 0
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
|
outSlope: {x: 0, y: 0, z: 0}
|
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tangentMode: 0
|
tangentMode: 0
|
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|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
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- serializedVersion: 3
|
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|
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time: 0.3
|
time: 0.3
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value: {x: 0, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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--- !u!1101 &2302923505755761183
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--- !u!1102 &3256446757496701682
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--- !u!1102 &3308394434488297487
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--- !u!1102 &3308394434488297487
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@ -250,7 +261,7 @@ AnimatorState:
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--- !u!1101 &4210568570521344070
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--- !u!1101 &4529714568082305897
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@ -258,24 +269,24 @@ AnimatorStateTransition:
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--- !u!1101 &5712453572289168545
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--- !u!1101 &5149346213670764323
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@ -284,22 +295,53 @@ AnimatorStateTransition:
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--- !u!1101 &5296502382817736391
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--- !u!1102 &5718945116413065706
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@ -310,7 +352,9 @@ AnimatorState:
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--- !u!1101 &-8701045174356781676
|
--- !u!1101 &-8701045174356781676
|
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AnimatorStateTransition:
|
AnimatorStateTransition:
|
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||||||
|
@ -11,12 +36,71 @@ AnimatorStateTransition:
|
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- m_ConditionMode: 1
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- m_ConditionMode: 1
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m_ConditionEvent: IsRunning
|
m_ConditionEvent: IsRunning
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|
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|
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--- !u!1101 &-6837655869494622995
|
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|
AnimatorStateTransition:
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--- !u!1101 &-6657721395533146128
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AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_ExitTime: 0.75
|
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|
@ -25,6 +109,58 @@ AnimatorStateTransition:
|
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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--- !u!1101 &-5519219387846060971
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AnimatorStateTransition:
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--- !u!1102 &-5284532121480509893
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--- !u!1107 &-4590016191452643091
|
--- !u!1107 &-4590016191452643091
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@ -39,16 +175,19 @@ AnimatorStateMachine:
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@ -78,9 +217,9 @@ AnimatorStateTransition:
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@ -94,7 +233,8 @@ AnimatorState:
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@ -119,42 +259,24 @@ AnimatorController:
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@ -206,6 +328,7 @@ AnimatorState:
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@ -259,6 +382,7 @@ AnimatorState:
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- target: {fileID: 3920219362688286786, guid: 23e5e0951502e6d49bc400d919073d4b, type: 3}
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- target: {fileID: 3920219362688286786, guid: 23e5e0951502e6d49bc400d919073d4b, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
|
||||||
value: -0.9206641
|
value: -0.9206641
|
||||||
|
@ -817,10 +781,6 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 2938081276856164938, guid: cc70504ee89b0b74fac0167fd3c76bdd, type: 3}
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|
||||||
propertyPath: maxHealth
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|
||||||
value: 250
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|
||||||
objectReference: {fileID: 0}
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|
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- target: {fileID: 3920219362688286786, guid: cc70504ee89b0b74fac0167fd3c76bdd, type: 3}
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- target: {fileID: 3920219362688286786, guid: cc70504ee89b0b74fac0167fd3c76bdd, type: 3}
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propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: -14.902936
|
value: -14.902936
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@ -878,10 +838,6 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 2938081276856164938, guid: f808ad67f6a747241a310437e433c828, type: 3}
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|
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propertyPath: maxHealth
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|
||||||
value: 110
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|
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objectReference: {fileID: 0}
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|
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- target: {fileID: 3920219362688286786, guid: f808ad67f6a747241a310437e433c828, type: 3}
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- target: {fileID: 3920219362688286786, guid: f808ad67f6a747241a310437e433c828, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: -2.4065187
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value: -2.4065187
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@ -996,10 +952,6 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 2938081276856164938, guid: 40512b69b08d56d498aa78823087362c, type: 3}
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|
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propertyPath: maxHealth
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|
||||||
value: 130
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|
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objectReference: {fileID: 0}
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|
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- target: {fileID: 3920219362688286786, guid: 40512b69b08d56d498aa78823087362c, type: 3}
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- target: {fileID: 3920219362688286786, guid: 40512b69b08d56d498aa78823087362c, type: 3}
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propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: -7.5879583
|
value: -7.5879583
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|
@ -1239,10 +1191,6 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
|
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m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
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m_Modifications:
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m_Modifications:
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- target: {fileID: 2938081276856164938, guid: f48e8133073214446b0889b26d867b03, type: 3}
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|
||||||
propertyPath: maxHealth
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|
||||||
value: 110
|
|
||||||
objectReference: {fileID: 0}
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|
||||||
- target: {fileID: 3920219362688286786, guid: f48e8133073214446b0889b26d867b03, type: 3}
|
- target: {fileID: 3920219362688286786, guid: f48e8133073214446b0889b26d867b03, type: 3}
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propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 0.18420205
|
value: 0.18420205
|
||||||
|
@ -1300,10 +1248,6 @@ PrefabInstance:
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serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
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m_Modifications:
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m_Modifications:
|
||||||
- target: {fileID: 2938081276856164938, guid: fa674b5c4ab900d439c6188142bfd1b5, type: 3}
|
|
||||||
propertyPath: maxHealth
|
|
||||||
value: 250
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3920219362688286786, guid: fa674b5c4ab900d439c6188142bfd1b5, type: 3}
|
- target: {fileID: 3920219362688286786, guid: fa674b5c4ab900d439c6188142bfd1b5, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: -15.0934305
|
value: -15.0934305
|
||||||
|
@ -1361,10 +1305,6 @@ PrefabInstance:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 2938081276856164938, guid: 8c660e9fc6ef07843a373f99149d1849, type: 3}
|
|
||||||
propertyPath: maxHealth
|
|
||||||
value: 110
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 3920219362688286786, guid: 8c660e9fc6ef07843a373f99149d1849, type: 3}
|
- target: {fileID: 3920219362688286786, guid: 8c660e9fc6ef07843a373f99149d1849, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 2.8892193
|
value: 2.8892193
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using ComputeShaderUtility;
|
using ComputeShaderUtility;
|
||||||
|
@ -33,6 +34,8 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
public float splatterVolume = 0.0f;
|
public float splatterVolume = 0.0f;
|
||||||
public AudioSource splatterPlayer;
|
public AudioSource splatterPlayer;
|
||||||
|
|
||||||
|
public float RumbleAmount = 100;
|
||||||
|
|
||||||
ComputeBuffer particleBuffer;
|
ComputeBuffer particleBuffer;
|
||||||
ComputeBuffer positionBuffer;
|
ComputeBuffer positionBuffer;
|
||||||
ComputeBuffer numParticlesConsumedBuffer;
|
ComputeBuffer numParticlesConsumedBuffer;
|
||||||
|
@ -158,6 +161,9 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
|
|
||||||
score += bufferData[0];
|
score += bufferData[0];
|
||||||
|
|
||||||
|
float mappedRumble = Convert.ToSingle(bufferData[0]).Remap(0, RumbleAmount, 0, 0.1f);
|
||||||
|
//RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f);
|
||||||
|
|
||||||
squeakVolume += 0.1f;
|
squeakVolume += 0.1f;
|
||||||
|
|
||||||
// Reset counter
|
// Reset counter
|
||||||
|
@ -264,7 +270,7 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
bloodCompute.SetVector("particleInitPos", loc);
|
bloodCompute.SetVector("particleInitPos", loc);
|
||||||
bloodCompute.SetInt("particlesToInitialize", found);
|
bloodCompute.SetInt("particlesToInitialize", found);
|
||||||
|
|
||||||
Vector3 pow = Random.insideUnitSphere * power;
|
Vector3 pow = UnityEngine.Random.insideUnitSphere * power;
|
||||||
pow.z = Mathf.Abs(pow.z);
|
pow.z = Mathf.Abs(pow.z);
|
||||||
bloodCompute.SetVector("initialVelocity",pow);
|
bloodCompute.SetVector("initialVelocity",pow);
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Unity.Mathematics;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
@ -16,18 +17,17 @@ public class EnemySpawner : MonoBehaviour
|
||||||
public float difficulty = 1f;
|
public float difficulty = 1f;
|
||||||
|
|
||||||
// Inspector
|
// Inspector
|
||||||
[SerializeField] private float difficultyIncreasePerWave = 0.1f;
|
[SerializeField] private float difficultyIncreasePerWave = 1f;
|
||||||
[SerializeField] private float difficultyMultiplyDecreasePerWave = 0.1f;
|
[SerializeField] public float WaveTime = 20f;
|
||||||
[SerializeField] private float WaveTime = 20f;
|
|
||||||
[SerializeField] private List<float> enemyDifficulties;
|
[SerializeField] private List<float> enemyDifficulties;
|
||||||
[SerializeField] private float SpawnRadius = 10;
|
[SerializeField] private float SpawnRadius = 10;
|
||||||
[SerializeField] private int NumEnemies = 6;
|
[SerializeField] private int NumEnemies = 6;
|
||||||
[SerializeField] private GameObject[] players;
|
[SerializeField] private GameObject[] players;
|
||||||
[SerializeField] private float initialSpawnDelay = 5;
|
[SerializeField] private float initialSpawnDelay = 5;
|
||||||
|
|
||||||
// Private
|
// local
|
||||||
private bool nextWaveRequested = false;
|
private bool nextWaveRequested = false;
|
||||||
private float timer = 0f;
|
public float timer = 0f;
|
||||||
private Camera mainCam;
|
private Camera mainCam;
|
||||||
private GameObject SpawnedEnenmyHolder;
|
private GameObject SpawnedEnenmyHolder;
|
||||||
[SerializeField] private List<EnemyPrefabInfo> enemyList;
|
[SerializeField] private List<EnemyPrefabInfo> enemyList;
|
||||||
|
@ -61,11 +61,7 @@ public class EnemySpawner : MonoBehaviour
|
||||||
SpawnWave(difficulty);
|
SpawnWave(difficulty);
|
||||||
|
|
||||||
Wave++;
|
Wave++;
|
||||||
if (difficultyIncreasePerWave > 1f)
|
difficulty *= MathF.Cbrt(difficultyIncreasePerWave);
|
||||||
{
|
|
||||||
difficultyIncreasePerWave -= difficultyMultiplyDecreasePerWave;
|
|
||||||
difficulty *= difficultyIncreasePerWave + 1;
|
|
||||||
}
|
|
||||||
nextWaveRequested = false;
|
nextWaveRequested = false;
|
||||||
timer = 0;
|
timer = 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,6 +17,6 @@ public class PS5Controller : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
Gamepad.all[0].SetMotorSpeeds(100, 100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,35 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
public class RumbleManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Gamepad pad;
|
|
||||||
|
|
||||||
private Coroutine stopRumbleAfterTimeCorutine;
|
|
||||||
|
|
||||||
|
|
||||||
public void RumblePulse(float lowFrequency, float highFrequency, float duration, int player)
|
|
||||||
{
|
|
||||||
pad = Gamepad.all[player];
|
|
||||||
if (pad != null)
|
|
||||||
{
|
|
||||||
pad.SetMotorSpeeds(lowFrequency, highFrequency);
|
|
||||||
|
|
||||||
stopRumbleAfterTimeCorutine = StartCoroutine(stopRumble(duration, pad));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator stopRumble(float duration, Gamepad pad)
|
|
||||||
{
|
|
||||||
float elapsedTime = 0f;
|
|
||||||
while (elapsedTime < duration)
|
|
||||||
{
|
|
||||||
elapsedTime += Time.deltaTime;
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
pad.SetMotorSpeeds(0f, 0f);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -7,6 +7,8 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
Animator animator;
|
Animator animator;
|
||||||
bool isDying = false;
|
bool isDying = false;
|
||||||
|
|
||||||
|
public GameObject healthBar;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
|
@ -17,8 +19,9 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
}
|
}
|
||||||
void EnemyDie()
|
void EnemyDie()
|
||||||
{
|
{
|
||||||
//GetComponent<Collider2D>().enabled = false;
|
GetComponentInParent<Collider2D>().enabled = false;
|
||||||
//GetComponent<NavMeshAgent>().enabled = false;
|
GetComponentInParent<NavMeshAgent>().enabled = false;
|
||||||
|
|
||||||
if (!isDying)
|
if (!isDying)
|
||||||
StartCoroutine(AnimationDie());
|
StartCoroutine(AnimationDie());
|
||||||
isDying = true;
|
isDying = true;
|
||||||
|
@ -27,7 +30,7 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
IEnumerator AnimationDie()
|
IEnumerator AnimationDie()
|
||||||
{
|
{
|
||||||
Strangle();
|
Strangle();
|
||||||
Debug.Log("Strangle");
|
//Debug.Log("Strangle");
|
||||||
yield return new WaitForSecondsRealtime(0.1f);
|
yield return new WaitForSecondsRealtime(0.1f);
|
||||||
Die();
|
Die();
|
||||||
}
|
}
|
||||||
|
@ -39,6 +42,7 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
AudioManager.PlaySound("Slice_Enemy_SFX", transform.position).volume = 0.65f;
|
||||||
}
|
}
|
||||||
public void DestroyGameobject()
|
public void DestroyGameobject()
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -11,13 +12,24 @@ public class EnemyPathFinding : MonoBehaviour
|
||||||
[SerializeField] private float ropeDistCheck = 1f;
|
[SerializeField] private float ropeDistCheck = 1f;
|
||||||
[SerializeField] private LayerMask ropeCheckMask;
|
[SerializeField] private LayerMask ropeCheckMask;
|
||||||
|
|
||||||
|
private HealthComponent healthComponent;
|
||||||
|
|
||||||
NavMeshAgent agent;
|
NavMeshAgent agent;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
agent = GetComponent<NavMeshAgent>();
|
agent = GetComponent<NavMeshAgent>();
|
||||||
agent.updateRotation = false;
|
agent.updateRotation = false;
|
||||||
agent.updateUpAxis = false;
|
agent.updateUpAxis = false;
|
||||||
|
|
||||||
|
healthComponent = GetComponent<HealthComponent>();
|
||||||
|
healthComponent.OnHealthZero.AddListener(Rumble);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Rumble()
|
||||||
|
{
|
||||||
|
RumbleManager.StartRumble(-1, 1f, 1f, 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (targets.Length == 0) return;
|
if (targets.Length == 0) return;
|
||||||
|
@ -30,7 +42,7 @@ public class EnemyPathFinding : MonoBehaviour
|
||||||
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
|
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
|
||||||
|
|
||||||
|
|
||||||
agent.SetDestination(closestTarget.position);
|
try { agent.SetDestination(closestTarget.position); } catch { }// Fuck this error.
|
||||||
}
|
}
|
||||||
|
|
||||||
private Transform GetClosestTarget()
|
private Transform GetClosestTarget()
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
|
||||||
|
public static class FloatExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Refrence link: https://forum.unity.com/attachments/upload_2021-1-14_13-8-33-png.773578/
|
||||||
|
/// </summary>
|
||||||
|
public static float Remap(this float from, float fromMin, float fromMax, float toMin, float toMax)
|
||||||
|
{
|
||||||
|
var fromAbs = from - fromMin;
|
||||||
|
var fromMaxAbs = fromMax - fromMin;
|
||||||
|
|
||||||
|
var normal = fromAbs / fromMaxAbs;
|
||||||
|
|
||||||
|
var toMaxAbs = toMax - toMin;
|
||||||
|
var toAbs = toMaxAbs * normal;
|
||||||
|
|
||||||
|
var to = toAbs + toMin;
|
||||||
|
|
||||||
|
return to;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Just clamps the value between two numbers (Easier to write)
|
||||||
|
/// </summary>
|
||||||
|
public static float Clamp(this float input, float min, float max) => math.clamp(input, min, max);
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f285fcef3bcd16648a7d1bc02576bad3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,3 +1,5 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace UnityUtils
|
namespace UnityUtils
|
||||||
|
@ -56,5 +58,22 @@ namespace UnityUtils
|
||||||
v1.y != 0 ? v0.y / v1.y : v0.y,
|
v1.y != 0 ? v0.y / v1.y : v0.y,
|
||||||
v1.z != 0 ? v0.z / v1.z : v0.z);
|
v1.z != 0 ? v0.z / v1.z : v0.z);
|
||||||
}
|
}
|
||||||
|
public static Vector3 Mean(this List<Vector3> vectors)
|
||||||
|
{
|
||||||
|
if (vectors == null || vectors.Count == 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("The input list of vectors is empty or null.");
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 sum = Vector3.zero;
|
||||||
|
|
||||||
|
foreach (var vector in vectors)
|
||||||
|
{
|
||||||
|
sum += vector;
|
||||||
|
}
|
||||||
|
|
||||||
|
return sum / vectors.Count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
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Reference in New Issue