FUCK
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@ -123,6 +123,140 @@ NavMeshSettings:
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--- !u!222 &515587841
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--- !u!1 &825780157
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--- !u!1 &825780157
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@ -200,7 +334,7 @@ Canvas:
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@ -218,6 +352,7 @@ RectTransform:
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@ -225,6 +360,127 @@ RectTransform:
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--- !u!1 &1111096815
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--- !u!114 &1111096817
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--- !u!222 &1111096819
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--- !u!1 &1464315473
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--- !u!1 &1464315473
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@ -88,7 +88,6 @@ public class PlayerMovement : MonoBehaviour
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{
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{
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if (collision.collider.gameObject.CompareTag("Enemy"))
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if (collision.collider.gameObject.CompareTag("Enemy"))
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{ // Other object is an enemy
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{ // Other object is an enemy
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Debug.Log("Hit enememenemy");
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if (whipAttack.IsBeingWhipped && rb.velocity.magnitude > attack.speedYouNeedToNotTakeDamageFromRammingOrSomtmh) {
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if (whipAttack.IsBeingWhipped && rb.velocity.magnitude > attack.speedYouNeedToNotTakeDamageFromRammingOrSomtmh) {
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// collision.collider.gameObject.GetComponent<HealthComponent>().TakeDamage(rb.velocity.magnitude * whipSmashDamageMult);
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// collision.collider.gameObject.GetComponent<HealthComponent>().TakeDamage(rb.velocity.magnitude * whipSmashDamageMult);
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} else {
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} else {
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