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if (animator == animator.enabled) - animator.enabled = false; + if (animator != animator.enabled) + animator.enabled = true; } - void Update() - { - if (Input.GetKeyDown(KeyCode.F)) - Strangle(); - if (Input.GetKeyDown(KeyCode.G)) - Die(); - } public void Strangle() { - animator.enabled = true; + animator.SetTrigger("Die"); } public void Die() {