diff --git a/Assets/Resources/Enemies/1/Enemy1V1.prefab b/Assets/Resources/Enemies/1/Enemy1V1.prefab index 5d08c6f..8372c60 100644 --- a/Assets/Resources/Enemies/1/Enemy1V1.prefab +++ b/Assets/Resources/Enemies/1/Enemy1V1.prefab @@ -254,12 +254,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1fdfc885f1a69704b893825cf9e616ba, type: 3} m_Name: m_EditorClassIdentifier: -<<<<<<< Updated upstream maxHealth: 100 damageTickDelay: 1 -======= - maxHealth: 1 ->>>>>>> Stashed changes OnHealthZero: m_PersistentCalls: m_Calls: [] diff --git a/Assets/Scripts/Enemy/EnemyAnimationHandler.cs b/Assets/Scripts/Enemy/EnemyAnimationHandler.cs index 05fbbf8..a510a5f 100644 --- a/Assets/Scripts/Enemy/EnemyAnimationHandler.cs +++ b/Assets/Scripts/Enemy/EnemyAnimationHandler.cs @@ -17,15 +17,10 @@ public class EnemyAnimationHandler : MonoBehaviour } void EnemyDie() { -<<<<<<< Updated upstream GetComponent().enabled = false; GetComponent().enabled = false; StartCoroutine(AnimationDie()); -======= - if (!isDying) - StartCoroutine(AnimationDie()); ->>>>>>> Stashed changes } IEnumerator AnimationDie()